/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef __CINVSOUNDS__ #define __CINVSOUNDS__ #include <QObject> #include <QStringList> #include "ga_src/GEAudioBuffer.h" #include "ga_src/GEAudioOut.h" class CInvSounds : public QObject { Q_OBJECT public: CInvSounds(QObject *parent); ~CInvSounds(); void enableInternalSounds(); void enableSounds(QStringList sounds); void disableInternalSounds(); void disableSounds(); void beginMusicOn(); void beginMusicOff(); void enableSounds(bool enable); void gameStartSound(); public slots: void playSound(int index); void playSounds(int index, int count); void playInternalSound(int index); void playInternalSounds(int index, int count); protected: QStringList m_soundPaths; QStringList m_internalSoundPaths; GE::CAudioBufferPlayInstance *m_musicInstance; GE::CAudioMixer m_mixer; GE::AudioOut *m_audioOut; GE::CAudioBuffer **m_sounds; int m_soundCount; GE::CAudioBuffer **m_internalSounds; int m_internalSoundCount; }; #endif