Qt Reference Documentation

gameengine.h Example File

demos/mobile/quickhit/gameengine.h
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 #ifndef GAMEENGINE_H
 #define GAMEENGINE_H

 #include <QObject>
 #include <QDeclarativeItem>
 #include <QMutex>
 #include <QPluginLoader>
 #include <QList>

 #ifdef Q_OS_SYMBIAN
 #include <hwrmvibra.h>
 #endif

 // QtMobility
 #if defined Q_OS_SYMBIAN || defined Q_WS_MAEMO_5
 #include <QSystemDeviceInfo>
 QTM_USE_NAMESPACE
 #endif

 class CInvSounds;
 class LevelPluginInterface;
 class GameEngine : public QObject
 {
     Q_OBJECT

 public:
     GameEngine(QObject* parent);
     ~GameEngine();
     void timerEvent(QTimerEvent *);
     void setGameLevel(LevelPluginInterface* level);
     void setPluginList(QList<QPluginLoader*> plugins);
     void pauseGame();

 public:
     Q_INVOKABLE void enableEngineTimer(QVariant enable);
     Q_INVOKABLE QVariant randInt(QVariant low, QVariant high);
     Q_INVOKABLE void enableSounds(QVariant enable);
     Q_INVOKABLE void playSound(QVariant index);
     Q_INVOKABLE void playSounds(QVariant index, QVariant count);
     Q_INVOKABLE void playInternalSound(QVariant index);
     Q_INVOKABLE void playInternalSounds(QVariant index, QVariant count);
     Q_INVOKABLE QVariant pluginList();
     Q_INVOKABLE void findQmlObjects();
     Q_INVOKABLE void clearQmlObjects();
     Q_INVOKABLE void pauseLevel(QVariant doPause);
     Q_INVOKABLE void gameStartSound();

     Q_INVOKABLE QVariant isSymbian();
     Q_INVOKABLE QVariant isMaemo();
     Q_INVOKABLE QVariant isWindows();

     Q_INVOKABLE void vibra();
     Q_INVOKABLE void fastVibra();

     Q_INVOKABLE void openLink(QVariant link);

 private slots:
 #if defined Q_OS_SYMBIAN || defined Q_WS_MAEMO_5
     void currentProfileChanged (QSystemDeviceInfo::Profile);
 #endif

 public:
     void setGameQml(QObject* o);

 private:
     void findMissiles(QObject* rootObject);
     void findEnemies(QObject* rootObject);
     void setLevelQml(QObject* o) {m_levelQml = o;}
     void setEnemiesGridQml(QObject* o);
     void setMyShipQml(QObject* o);
     void gameOver(bool youWin);
     void selectVisibleEnemy(int& start, int& end);

 private:
     void doHitTest();
     void doEnemyMissile();

 private:
     bool                        m_enableEnemyMissiles;
     QMutex                      m_enemyListMutex;
     QList<QDeclarativeItem*>    m_enemyList;
     QList<QDeclarativeItem*>    m_missileList;
     QList<QDeclarativeItem*>    m_enemyMissileList;
     QObject*                    m_levelQml;
     QDeclarativeItem*           m_enemiesGridGml;
     QDeclarativeItem*           m_myShipGml;
     QDeclarativeItem*           m_GameGml;

     LevelPluginInterface*       m_gameLevel;
     CInvSounds*                 m_soundEngine;
     QList<QPluginLoader*>       m_pluginList;

     int                         m_timerId;
     int                         m_doEnemyMissile;

 #if defined Q_OS_SYMBIAN || defined Q_WS_MAEMO_5
     QSystemDeviceInfo*          m_systemDeviceInfo;
 #endif
     bool                        m_silent;

 #ifdef Q_OS_SYMBIAN
     CHWRMVibra* iVibrate;
 #endif

 };

 #endif // GAMEENGINE_H