Qt Reference Documentation

samegame.qml Example File

demos/declarative/samegame/qml/samegame/samegame.qml
 /****************************************************************************
 **
 ** Copyright (C) 2015 The Qt Company Ltd.
 ** Contact: http://www.qt.io/licensing/
 **
 ** This file is part of the QtDeclarative module of the Qt Toolkit.
 **
 ** $QT_BEGIN_LICENSE:LGPL$
 ** Commercial License Usage
 ** Licensees holding valid commercial Qt licenses may use this file in
 ** accordance with the commercial license agreement provided with the
 ** Software or, alternatively, in accordance with the terms contained in
 ** a written agreement between you and The Qt Company. For licensing terms
 ** and conditions see http://www.qt.io/terms-conditions. For further
 ** information use the contact form at http://www.qt.io/contact-us.
 **
 ** GNU Lesser General Public License Usage
 ** Alternatively, this file may be used under the terms of the GNU Lesser
 ** General Public License version 2.1 or version 3 as published by the Free
 ** Software Foundation and appearing in the file LICENSE.LGPLv21 and
 ** LICENSE.LGPLv3 included in the packaging of this file. Please review the
 ** following information to ensure the GNU Lesser General Public License
 ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
 ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
 **
 ** As a special exception, The Qt Company gives you certain additional
 ** rights. These rights are described in The Qt Company LGPL Exception
 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
 **
 ** GNU General Public License Usage
 ** Alternatively, this file may be used under the terms of the GNU
 ** General Public License version 3.0 as published by the Free Software
 ** Foundation and appearing in the file LICENSE.GPL included in the
 ** packaging of this file.  Please review the following information to
 ** ensure the GNU General Public License version 3.0 requirements will be
 ** met: http://www.gnu.org/copyleft/gpl.html.
 **
 ** $QT_END_LICENSE$
 **
 ****************************************************************************/

 import QtQuick 1.1
 import "SamegameCore"
 import "SamegameCore/samegame.js" as Logic

 Rectangle {
     id: screen
     width: 490; height: 720
     property bool inAnotherDemo: false //Samegame often is just plonked straight into other demos

     SystemPalette { id: activePalette }

     Item {
         width: parent.width
         anchors { top: parent.top; bottom: toolBar.top }

         Image {
             id: background
             anchors.fill: parent
             source: "SamegameCore/pics/background.png"
             fillMode: Image.PreserveAspectCrop
         }

         Item {
             id: gameCanvas
             property int score: 0
             property int blockSize: 40

             z: 20; anchors.centerIn: parent
             width: parent.width - (parent.width % blockSize);
             height: parent.height - (parent.height % blockSize);

             MouseArea {
                 anchors.fill: parent; onClicked: Logic.handleClick(mouse.x,mouse.y);
             }
         }
     }

     Dialog { id: dialog; anchors.centerIn: parent; z: 21 }

     Dialog {
         id: nameInputDialog

         property int initialWidth: 0
         property alias name: nameInputText.text

         anchors.centerIn: parent
         z: 22;

         Behavior on width {
             NumberAnimation {}
             enabled: nameInputDialog.initialWidth != 0
         }

         onClosed: {
             if (nameInputText.text != "")
                 Logic.saveHighScore(nameInputText.text);
         }
         Text {
             id: dialogText
             anchors { left: nameInputDialog.left; leftMargin: 20; verticalCenter: parent.verticalCenter }
             text: "You won! Please enter your name: "
         }
         MouseArea {
             anchors.fill: parent
             onClicked: {
                 if (nameInputText.text == "")
                     nameInputText.openSoftwareInputPanel();
                 else
                     nameInputDialog.forceClose();
             }
         }

         TextInput {
             id: nameInputText
             anchors { verticalCenter: parent.verticalCenter; left: dialogText.right }
             focus: visible
             autoScroll: false
             maximumLength: 24
             onTextChanged: {
                 var newWidth = nameInputText.width + dialogText.width + 40;
                 if ( (newWidth > nameInputDialog.width && newWidth < screen.width)
                         || (nameInputDialog.width > nameInputDialog.initialWidth) )
                     nameInputDialog.width = newWidth;
             }
             onAccepted: {
                 nameInputDialog.forceClose();
             }
         }
     }

     Rectangle {
         id: toolBar
         width: parent.width; height: 58
         color: activePalette.window
         anchors.bottom: screen.bottom

         Button {
             id: newGameButton
             anchors { left: parent.left; leftMargin: 3; verticalCenter: parent.verticalCenter }
             text: "New Game"
             onClicked: Logic.startNewGame()
         }

         Button {
             visible: !inAnotherDemo
             text: "Quit"
             anchors { left: newGameButton.right; leftMargin: 3; verticalCenter: parent.verticalCenter }
             onClicked: Qt.quit();
         }

         Text {
             id: score
             anchors { right: parent.right; rightMargin: 3; verticalCenter: parent.verticalCenter }
             text: "Score: " + gameCanvas.score
             font.bold: true
             font.pixelSize: 24
             color: activePalette.windowText
         }
     }
 }