/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 1.0 import "content" import "content/tic-tac-toe.js" as Logic Rectangle { id: game property bool running: true property real difficulty: 1.0 //chance it will actually think width: display.width; height: display.height + 10 Image { id: boardImage source: "content/pics/board.png" } Column { id: display Grid { id: board width: boardImage.width; height: boardImage.height columns: 3 Repeater { model: 9 TicTac { width: board.width/3 height: board.height/3 onClicked: { if (game.running && Logic.canPlayAtPos(index)) { if (!Logic.makeMove(index, "X")) Logic.computerTurn(); } } } } } Row { spacing: 4 anchors.horizontalCenter: parent.horizontalCenter Button { text: "Hard" pressed: game.difficulty == 1.0 onClicked: { game.difficulty = 1.0 } } Button { text: "Moderate" pressed: game.difficulty == 0.8 onClicked: { game.difficulty = 0.8 } } Button { text: "Easy" pressed: game.difficulty == 0.2 onClicked: { game.difficulty = 0.2 } } } } Text { id: messageDisplay anchors.centerIn: parent color: "blue" style: Text.Outline; styleColor: "white" font.pixelSize: 50; font.bold: true visible: false Timer { running: messageDisplay.visible onTriggered: { messageDisplay.visible = false; Logic.restartGame(); } } } }