/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 1.0 Item { id: main anchors.fill: parent Image { id: background anchors.fill: parent source: "images/bg.jpg" } DropShadowEffect { id: layer property real distance: 0.0 width: photo.width height: photo.height sourceItem: photo color: "black" blur: distance / 10.0 opacity: 1 - distance / 50.0 Binding { target: layer property: "x" value: -0.4 * layer.distance when: !dragArea.pressed } Binding { target: layer property: "y" value: 0.9 * layer.distance when: !dragArea.pressed } SequentialAnimation on distance { id: animation running: true loops: Animation.Infinite NumberAnimation { to: 30; duration: 2000 } PauseAnimation { duration: 500 } NumberAnimation { to: 0; duration: 2000 } PauseAnimation { duration: 500 } } } Image { id: photo anchors.fill: parent source: "images/drop_shadow.png" smooth: true } MouseArea { id: dragArea anchors.fill: parent property int startX property int startY onPressed: { startX = mouseX startY = mouseY } onPositionChanged: { layer.x += mouseX - startX layer.y += mouseY - startY startX = mouseX startY = mouseY } } }