/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qmlapplicationviewer.h" #include <QtGui/QApplication> #include <QtOpenGL> #include <QDeclarativeView> #include <QDeclarativeEngine> int main(int argc, char *argv[]) { // Depending on which is the recommended way for the platform, either use // opengl graphics system or paint into QGLWidget. #ifdef SHADEREFFECTS_USE_OPENGL_GRAPHICSSYSTEM QApplication::setGraphicsSystem("opengl"); #endif QApplication app(argc, argv); QmlApplicationViewer viewer; #ifndef SHADEREFFECTS_USE_OPENGL_GRAPHICSSYSTEM QGLFormat format = QGLFormat::defaultFormat(); format.setSampleBuffers(false); format.setSwapInterval(1); QGLWidget* glWidget = new QGLWidget(format); glWidget->setAutoFillBackground(false); viewer.setViewport(glWidget); #endif viewer.setViewportUpdateMode(QGraphicsView::FullViewportUpdate); viewer.setAttribute(Qt::WA_OpaquePaintEvent); viewer.setAttribute(Qt::WA_NoSystemBackground); viewer.setOrientation(QmlApplicationViewer::ScreenOrientationAuto); viewer.setMainQmlFile(QLatin1String("qml/shadereffects/main.qml")); QObject::connect(viewer.engine(), SIGNAL(quit()), &viewer, SLOT(close())); viewer.showExpanded(); return app.exec(); }