Qt Reference Documentation

screenorientation.qml Example File

declarative/screenorientation/screenorientation.qml
 /****************************************************************************
 **
 ** Copyright (C) 2015 The Qt Company Ltd.
 ** Contact: http://www.qt.io/licensing/
 **
 ** This file is part of the examples of the Qt Toolkit.
 **
 ** $QT_BEGIN_LICENSE:BSD$
 ** You may use this file under the terms of the BSD license as follows:
 **
 ** "Redistribution and use in source and binary forms, with or without
 ** modification, are permitted provided that the following conditions are
 ** met:
 **   * Redistributions of source code must retain the above copyright
 **     notice, this list of conditions and the following disclaimer.
 **   * Redistributions in binary form must reproduce the above copyright
 **     notice, this list of conditions and the following disclaimer in
 **     the documentation and/or other materials provided with the
 **     distribution.
 **   * Neither the name of The Qt Company Ltd nor the names of its
 **     contributors may be used to endorse or promote products derived
 **     from this software without specific prior written permission.
 **
 **
 ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
 **
 ** $QT_END_LICENSE$
 **
 ****************************************************************************/

 import QtQuick 1.0
 import "Core"
 import "Core/screenorientation.js" as ScreenOrientation

 Rectangle {
     id: window
     width: 360
     height: 640
     color: "white"

     Rectangle {
         id: main
         clip: true
         property variant selectedOrientation: Orientation.UnknownOrientation
         property variant activeOrientation: selectedOrientation == Orientation.UnknownOrientation ? runtime.orientation : selectedOrientation
         state: "orientation " + activeOrientation
         property bool inPortrait: (activeOrientation == Orientation.Portrait || activeOrientation == Orientation.PortraitInverted);

         // rotation correction for landscape devices like N900
         property bool landscapeWindow: window.width > window.height
         property variant rotationDelta: landscapeWindow ? -90 : 0
         rotation: rotationDelta

         // initial state is portrait
         property real baseWidth: landscapeWindow ? window.height-10 : window.width-10
         property real baseHeight: landscapeWindow ? window.width-10 : window.height-10

         width: baseWidth
         height: baseHeight
         anchors.centerIn: parent

         color: "black"
         gradient: Gradient {
             GradientStop { position: 0.0; color: Qt.rgba(0.5,0.5,0.5,0.5) }
             GradientStop { position: 0.8; color: "black" }
             GradientStop { position: 1.0; color: "black" }
         }
         Item {
             id: bubbles
             property bool rising: false
             anchors.fill: parent
             property variant gravityPoint: ScreenOrientation.calculateGravityPoint(main.activeOrientation, runtime.orientation)
             Repeater {
                 model: 24
                 Bubble {
                     rising: bubbles.rising
                     verticalRise: ScreenOrientation.parallel(main.activeOrientation, runtime.orientation)
                     xAttractor: parent.gravityPoint.x
                     yAttractor: parent.gravityPoint.y
                 }
             }
             Component.onCompleted: bubbles.rising = true;
         }

         Column {
             width: centeredText.width
             anchors.verticalCenter: parent.verticalCenter
             anchors.horizontalCenter: parent.horizontalCenter
             anchors.verticalCenterOffset: 30
             Text {
                 text: "Orientation"
                 color: "white"
                 font.pixelSize: 22
                 anchors.horizontalCenter: parent.horizontalCenter
             }
             Text {
                 id: centeredText
                 text: ScreenOrientation.printOrientation(main.activeOrientation)
                 color: "white"
                 font.pixelSize: 40
                 anchors.horizontalCenter: parent.horizontalCenter
             }
             Text {
                 text: "sensor: " + ScreenOrientation.printOrientation(runtime.orientation)
                 color: "white"
                 font.pixelSize: 14
                 anchors.horizontalCenter: parent.horizontalCenter
             }
         }
         Flow {
             anchors.top: parent.top
             anchors.left: parent.left
             anchors.right: parent.right
             anchors.margins: 10
             spacing: 4
             Button {
                 width: main.inPortrait ? (parent.width-4)/2 : (parent.width-8)/3
                 text: "Portrait"
                 onClicked: main.selectedOrientation = Orientation.Portrait
                 toggled: main.selectedOrientation == Orientation.Portrait
             }
             Button {
                 width: main.inPortrait ? (parent.width-4)/2 : (parent.width-8)/3
                 text: "Portrait inverted"
                 onClicked: main.selectedOrientation = Orientation.PortraitInverted
                 toggled: main.selectedOrientation == Orientation.PortraitInverted
             }
             Button {
                 width: main.inPortrait ? (parent.width-4)/2 : (parent.width-8)/3
                 text: "Landscape"
                 onClicked: main.selectedOrientation = Orientation.Landscape
                 toggled: main.selectedOrientation == Orientation.Landscape
             }
             Button {
                 width: main.inPortrait ? (parent.width-4)/2 : (parent.width-8)/3
                 text: "Landscape inverted"
                 onClicked: main.selectedOrientation = Orientation.LandscapeInverted
                 toggled: main.selectedOrientation == Orientation.LandscapeInverted
             }
             Button {
                 width: main.inPortrait ? parent.width : 2*(parent.width-2)/3
                 text: "From runtime.orientation"
                 onClicked: main.selectedOrientation = Orientation.UnknownOrientation
                 toggled: main.selectedOrientation == Orientation.UnknownOrientation
             }
         }
         states: [
             State {
                 name: "orientation " + Orientation.Landscape
                 PropertyChanges {
                     target: main
                     rotation: ScreenOrientation.getAngle(Orientation.Landscape)+rotationDelta
                     width: baseHeight
                     height: baseWidth
                 }
             },
             State {
                 name: "orientation " + Orientation.PortraitInverted
                 PropertyChanges {
                     target: main
                     rotation: ScreenOrientation.getAngle(Orientation.PortraitInverted)+rotationDelta
                     width: baseWidth
                     height: baseHeight
                 }
             },
             State {
                 name: "orientation " + Orientation.LandscapeInverted
                 PropertyChanges {
                     target: main
                     rotation: ScreenOrientation.getAngle(Orientation.LandscapeInverted)+rotationDelta
                     width: baseHeight
                     height: baseWidth
                 }
             }
         ]
         transitions: Transition {
             ParallelAnimation {
                 RotationAnimation {
                     direction: RotationAnimation.Shortest
                     duration: 300
                     easing.type: Easing.InOutQuint
                 }
                 NumberAnimation {
                     properties: "x,y,width,height"
                     duration: 300
                     easing.type: Easing.InOutQuint
                 }
             }
         }
     }
 }