/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ function printOrientation(orientation) { var orientationString; if (orientation == Orientation.Portrait) { orientationString = "Portrait"; } else if (orientation == Orientation.Landscape) { orientationString = "Landscape"; } else if (orientation == Orientation.PortraitInverted) { orientationString = "Portrait inverted"; } else if (orientation == Orientation.LandscapeInverted) { orientationString = "Landscape inverted"; } else { orientationString = "UnknownOrientation"; } return orientationString; } function getAngle(orientation) { var angle; if (orientation == Orientation.Portrait) { angle = 0; } else if (orientation == Orientation.Landscape) { angle = 90; } else if (orientation == Orientation.PortraitInverted) { angle = 180; } else if (orientation == Orientation.LandscapeInverted) { angle = 270; } else { angle = 0; } return angle; } function parallel(firstOrientation, secondOrientation) { var difference = getAngle(firstOrientation) - getAngle(secondOrientation) return difference % 180 == 0; } function calculateGravityPoint(firstOrientation, secondOrientation) { var position = Qt.point(0, 0); var difference = getAngle(firstOrientation) - getAngle(secondOrientation) if (difference < 0) { difference = 360 + difference; } if (difference == 0) { position = Qt.point(0, -10); } else if (difference == 90) { position = Qt.point(-10, 0); } else if (difference == 180) { position = Qt.point(0, 1000); } else if (difference == 270) { position = Qt.point(1000, 0); } return position; }