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SDL
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Method SDL.update_rect()
- Method
update_rect
void update_rect(int x, int y, int w, int h, SDL.Surface|void screen)
- Description
Makes sure the given area is updated on the given screen. The
rectangle must be confined within the screen boundaries (no clipping
is done).
If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update
the entire screen.
This function should not be called while 'screen' is locked.
- Parameter x
- Parameter y
Top left corner of the rectangle to update.
- Parameter w
- Parameter h
Width and height of the rectangle to update.
- Parameter screen
The screen object to flip. If missing, the default screen is used.
- See also
SDL.flip()
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