top layer |
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bottom layer |
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normal |
 | D=L applied with alpha: D=(L*aL+S*(1-aL)*aS) / (aL+(1-aL)*aS), aD=(aL+(1-aL)*aS) |
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add |
 | D=L+S applied with alpha, aD=aS |
subtract |
 | D=S-L applied with alpha, aD=aS |
multiply |
 | D=S*L applied with alpha, aD=aS |
divide |
 | D=S/L applied with alpha, aD=aS |
negdivide |
 | D=1.0-S/L applied with alpha, aD=aS |
modulo |
 | D=S%L applied with alpha, aD=aS |
invsubtract |
 | D=L-S applied with alpha, aD=aS |
invdivide |
 | D=L/S applied with alpha, aD=aS |
invmodulo |
 | D=L%S applied with alpha, aD=aS |
imultiply |
 | D=(1-L)*S applied with alpha, aD=aS |
idivide |
 | D=S/(1-L) applied with alpha, aD=aS |
invidivide |
 | D=L/(1-S) applied with alpha, aD=aS |
difference |
 | D=abs(L-S) applied with alpha, aD=aS |
max |
 | D=max(L,S) applied with alpha, aD=aS |
min |
 | D=min(L,S) applied with alpha, aD=aS |
bitwise_and |
 | D=L&S applied with alpha, aD=aS |
bitwise_or |
 | D=L|S applied with alpha, aD=aS |
bitwise_xor |
 | D=L^S applied with alpha, aD=aS |
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replace |
 | D=(L*aL+S*(1-aL)*aS) / (aL+(1-aL)*aS), aD=aS |
red |
 | Dr=(Lr*aLr+Sr*(1-aLr)*aSr) / (aLr+(1-aLr)*aSr), Dgb=Sgb, aD=aS |
green |
 | Dg=(Lg*aLg+Sg*(1-aLg)*aSg) / (aLg+(1-aLg)*aSg), Drb=Srb, aD=aS |
blue |
 | Db=(Lb*aLb+Sb*(1-aLb)*aSb) / (aLb+(1-aLb)*aSb), Drg=Srg, aD=aS |
hardlight |
 | Like photoshop hardlight layer mode, aD=aS |
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replace_hsv |
 | Dhsv=Lhsv apply with alpha, aD=aS |
hue |
 | Dh=Lh apply with alpha, Dsv=Lsv, aD=aS |
saturation |
 | Ds=Ls apply with alpha, Dhv=Lhv, aD=aS |
value |
 | Dv=Lv apply with alpha, Dhs=Lhs, aD=aS |
color |
 | Dhs=Lhs apply with alpha, Dv=Lv, aD=aS |
value_mul |
 | Dv=Lv*Sv apply with alpha, Dhs=Lhs, aD=aS |
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darken |
 | Dv=min(Lv,Sv) apply with alpha, Dhs=Lhs, aD=aS |
lighten |
 | Dv=max(Lv,Sv) apply with alpha, Dhs=Lhs, aD=aS |
saturate |
 | Ds=max(Ls,Ss) apply with alpha, Dhv=Lhv, aD=aS |
desaturate |
 | Ds=min(Ls,Ss) apply with alpha, Dhv=Lhv, aD=aS |
hls_replace |
 | Dhls=Lhls apply with alpha, aD=aS |
hls_hue |
 | Dh=Lh apply with alpha, Dsv=Lsv, aD=aS |
hls_saturation |
 | Ds=Ls apply with alpha, Dhv=Lhv, aD=aS |
hls_lightness |
 | Dl=Ll apply with alpha, Dhs=Lhs, aD=aS |
hls_color |
 | Dhs=Lhs apply with alpha, Dl=Ll, aD=aS |
hls_lightness_mul |
 | Dl=Ll*Sl apply with alpha, Dhs=Lhs, aD=aS |
hls_darken |
 | Dl=min(Ll,Sl) apply with alpha, Dhs=Lhs, aD=aS |
hls_lighten |
 | Dl=max(Ll,Sl) apply with alpha, Dhs=Lhs, aD=aS |
hls_saturate |
 | Ds=max(Ls,Ss) apply with alpha, Dhl=Lhl, aD=aS |
hls_desaturate |
 | Ds=min(Ls,Ss) apply with alpha, Dhl=Lhl, aD=aS |
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dissolve |
 | i=random 0 or 1, D=i?L:S, aD=i+aS |
behind |
 | D=(S*aS+L*(1-aS)*aL) / (aS+(1-aS)*aL), aD=(aS+(1-aS)*aL); simply swap S and L |
erase |
 | D=S, aD=aS*(1-aL) |
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screen |
 | 1-(1-S)*(1-L) applied with alpha, aD=aS |
overlay |
 | (1-(1-a)*(1-b)-a*b)*a+a*b applied with alpha, aD=aS |
burn_alpha |
 | aD=aL+aS applied with alpha, D=L+S; experimental, may change or be removed |
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equal |
 | each channel D=max if L==S, 0 otherwise, apply with alpha |
not_equal |
 | each channel D=max if L!=S, 0 otherwise, apply with alpha |
less |
 | each channel D=max if L<S, 0 otherwise, apply with alpha |
more |
 | each channel D=max if L>S, 0 otherwise, apply with alpha |
less_or_equal |
 | each channel D=max if L<=S, 0 otherwise, apply with alpha |
more_or_equal |
 | each channel D=max if L>=S, 0 otherwise, apply with alpha |
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logic_equal |
 | logic: D=white and opaque if L==S, black and transparent otherwise |
logic_not_equal |
 | logic: D=white and opaque if any L!=S, black and transparent otherwise |
logic_strict_less |
 | logic: D=white and opaque if all L<S, black and transparent otherwise |
logic_strict_more |
 | logic: D=white and opaque if all L>S, black and transparent otherwise |
logic_strict_less_equal |
 | logic: D=white and opaque if all L<=L, black and transparent otherwise |
logic_strict_more_equal |
 | logic: D=white and opaque if all L>=L, black and transparent otherwise |