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GLUE
GLUE.BaseTexture
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Method GLUE.BaseTexture()->set_image_data()
- Method
set_image_data
void set_image_data(Image.Image|mapping(string:mixed) data, int(0..1)|void no_resize)
- Description
Set the contents (and size) of the texture from the supplied
data. The data is identical to what would normally be sent as
the last argument to glTex[Sub]Image2D() or an Image.Image object.
If no_resize is specified, it is assumed that the data will
fit in the texture, otherwise the parts that extend beyond it
will be discarded.
- Parameter data
Besides being an Image.Image object, data can be either of
two types of mappins. First it can be a mapping with Image data.
Second it can be a mapping pointing out a shared memory segment.
"mem" : System.Memory | The shared memory segment.
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"mem_w" : int | The width and height of the memory segment.
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"mem_h" : int |
"mem_format" : int | The format of the memory segment, e.g. GL.GL_RGB .
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"mem_type" : int | The low level format of the memory segment, e.g.
GL.GL_UNSIGNED_BYTE .
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