[Top]
GLUE
GLUE.BaseTexture
|
Method GLUE.BaseTexture()->create_texture()
- Method
create_texture
void create_texture(mapping|void imgs, int(0..3)|void flags, int|void width, int|void height)
- Description
Actually creates the texture.
- Parameter imgs
If zero, a black texture with the dimensions width *
height will be generated. Otherwise imgs should be a
mapping as follows.
"image" : Image.Image | The actual image to be used as texture. It will be
cropped/padded to meet the dimensions given in width and
height .
|
"alpha" : Image.Image | Optional image to be used as alpha channel, depending on the
alpha value given to create /construct .
|
|
- Parameter flags
If 1 , the texture will be mipmapped.
If bit 1 (2 ) is set, texture will not be wrapped but clamped.
- Parameter width
- Parameter height
The dimensions of the texture. If omitted the dimensions of
the images in imgs will be used.
- See also
resize
|