[Top]
GLU
|
Method GLU.gluPerspective()
- Method
gluPerspective
void gluPerspective(float fovy, float aspect, float zNear, float zFar)
- Description
gluPerspective specifies a viewing frustum into the world coordinate
system. In general, the aspect ratio in gluPerspective should match
the aspect ratio of the associated viewport. For example, aspect =
2.0 means the viewer's angle of view is twice as wide in x as it is
in y. If the viewport is twice as wide as it is tall, it displays the
image without distortion.
The matrix generated by gluPerspective is multipled by the current
matrix, just as if GL.glMultMatrix were called with the generated
matrix. To load the perspective matrix onto the current matrix stack
instead, precede the call to gluPerspective with a call to
GL.glLoadIdentity .
|