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GL
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Method GL.glVertex()
- Method
glVertex
void glVertex(float|int|array(float|int) x, float|int|void y, float|int|void z, float|int|void w)
- Description
glVertex commands are used within glBegin /glEnd pairs to specify
point, line, and polygon vertices.
The current color,
normal,
and texture coordinates are associated with the vertex when glVertex is called.
When only x and y are specified,
z defaults to 0 and w defaults to 1.
When x, y, and z are specified,
w defaults to 1.
- Parameter x
Specify x, y, z, and w coordinates of a vertex.
Not all parameters are present in all forms of the command.
- Parameter v
Specifies a pointer to an array of two, three, or four elements.
The elements of a two-element array are x and y;
of a three-element array, x, y, and z;
and of a four-element array, x, y, z, and w.
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