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GL
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Method GL.glTexParameter()
- Method
glTexParameter
void glTexParameter(int target, int pname, float|int|array(float|int) param)
- Description
Texture mapping is a technique that applies an image onto an object's surface
as if the image were a decal or cellophane shrink-wrap.
The image is created in texture space,
with an (s, t) coordinate system.
A texture is a one- or two-dimensional image and a set of parameters
that determine how samples are derived from the image.
glTexParameter assigns the value or values in params to the texture parameter
specified as pname.
target defines the target texture,
either GL_TEXTURE_1D or GL_TEXTURE_2D .
The following symbols are accepted in pname:
GL_TEXTURE_MIN_FILTER
| The texture minifying function is used whenever the pixel being textured
maps to an area greater than one texture element.
There are six defined minifying functions.
Two of them use the nearest one or nearest four texture elements
to compute the texture value.
The other four use mipmaps.
A mipmap is an ordered set of arrays representing the same image
at progressively lower resolutions.
If the texture has dimensions 2 sup n times 2 sup m, there are
bold max ( n, m ) + 1 mipmaps.
The first mipmap is the original texture,
with dimensions 2 sup n times 2 sup m.
Each subsequent mipmap has dimensions 2 sup { k - 1 } times 2 sup { l - 1 },
where 2 sup k times 2 sup l are the dimensions of the previous mipmap,
until either k = 0 or l=0.
At that point,
subsequent mipmaps have dimension 1 times 2 sup { l - 1 }
or 2 sup { k - 1} times 1 until the final mipmap,
which has dimension 1 times 1.
To define the mipmaps, call glTexImage1D , glTexImage2D ,
glCopyTexImage1D , or glCopyTexImage2D
with the level argument indicating the order of the mipmaps.
Level 0 is the original texture;
level bold max ( n, m ) is the final 1 times 1 mipmap.
params supplies a function for minifying the texture as one of the following:
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GL_NEAREST
| Returns the value of the texture element that is nearest
(in Manhattan distance)
to the center of the pixel being textured.
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GL_LINEAR
| Returns the weighted average of the four texture elements
that are closest to the center of the pixel being textured.
These can include border texture elements,
depending on the values of GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T ,
and on the exact mapping.
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GL_NEAREST_MIPMAP_NEAREST
| Chooses the mipmap that most closely matches the size of the pixel
being textured and uses the GL_NEAREST criterion
(the texture element nearest to the center of the pixel)
to produce a texture value.
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GL_LINEAR_MIPMAP_NEAREST
| Chooses the mipmap that most closely matches the size of the pixel
being textured and uses the GL_LINEAR criterion
(a weighted average of the four texture elements that are closest
to the center of the pixel)
to produce a texture value.
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GL_NEAREST_MIPMAP_LINEAR
| Chooses the two mipmaps that most closely match the size of the pixel
being textured and uses the GL_NEAREST criterion
(the texture element nearest to the center of the pixel)
to produce a texture value from each mipmap.
The final texture value is a weighted average of those two values.
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GL_LINEAR_MIPMAP_LINEAR
| Chooses the two mipmaps that most closely match the size of the pixel
being textured and uses the GL_LINEAR criterion
(a weighted average of the four texture elements that are closest
to the center of the pixel)
to produce a texture value from each mipmap.
The final texture value is a weighted average of those two values.
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As more texture elements are sampled in the minification process,
fewer aliasing artifacts will be apparent.
While the GL_NEAREST and GL_LINEAR minification functions can be
faster than the other four,
they sample only one or four texture elements to determine the texture value
of the pixel being rendered and can produce moire patterns
or ragged transitions.
The initial value of GL_TEXTURE_MIN_FILTER is
GL_NEAREST_MIPMAP_LINEAR .
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GL_TEXTURE_MAG_FILTER
| The texture magnification function is used when the pixel being textured
maps to an area less than or equal to one texture element.
It sets the texture magnification function to either GL_NEAREST
or GL_LINEAR (see below). GL_NEAREST is generally faster
than GL_LINEAR ,
but it can produce textured images with sharper edges
because the transition between texture elements is not as smooth.
The initial value of GL_TEXTURE_MAG_FILTER is GL_LINEAR .
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GL_NEAREST
| Returns the value of the texture element that is nearest
(in Manhattan distance)
to the center of the pixel being textured.
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GL_LINEAR
| Returns the weighted average of the four texture elements
that are closest to the center of the pixel being textured.
These can include border texture elements,
depending on the values of GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T ,
and on the exact mapping.
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GL_TEXTURE_WRAP_S
| Sets the wrap parameter for texture coordinate s to either
GL_CLAMP or GL_REPEAT .
GL_CLAMP causes s coordinates to be clamped to the range [0,1]
and is useful for preventing wrapping artifacts when mapping
a single image onto an object.
GL_REPEAT causes the integer part of the s coordinate to be ignored;
the GL uses only the fractional part,
thereby creating a repeating pattern.
Border texture elements are accessed only if wrapping is set to GL_CLAMP .
Initially, GL_TEXTURE_WRAP_S is set to GL_REPEAT .
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GL_TEXTURE_WRAP_T
| Sets the wrap parameter for texture coordinate t to either
GL_CLAMP or GL_REPEAT .
See the discussion under GL_TEXTURE_WRAP_S .
Initially, GL_TEXTURE_WRAP_T is set to GL_REPEAT .
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GL_TEXTURE_BORDER_COLOR
| Sets a border color.
params contains four values that comprise the RGBA color
of the texture border.
Integer color components are interpreted linearly such that the most
positive integer maps to 1.0,
and the most negative integer maps to -1.0.
The values are clamped to the range [0,1] when they are specified.
Initially, the border color is (0, 0, 0, 0).
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GL_TEXTURE_PRIORITY
| Specifies the texture residence priority of the currently bound texture.
Permissible values are in the range [0,\ 1].
See glPrioritizeTextures and glBindTexture for more information.
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- Parameter target
Specifies the target texture,
which must be either GL_TEXTURE_1D or GL_TEXTURE_2D .
- Parameter pname
Specifies the symbolic name of a single-valued texture parameter.
pname can be one of the following:
GL_TEXTURE_MIN_FILTER ,
GL_TEXTURE_MAG_FILTER ,
GL_TEXTURE_WRAP_S ,
GL_TEXTURE_WRAP_T , or
GL_TEXTURE_PRIORITY .
- Parameter param
Specifies the value of pname.
- Parameter target
Specifies the target texture,
which must be either GL_TEXTURE_1D or GL_TEXTURE_2D .
- Parameter pname
Specifies the symbolic name of a texture parameter.
pname can be one of the following:
GL_TEXTURE_MIN_FILTER ,
GL_TEXTURE_MAG_FILTER ,
GL_TEXTURE_WRAP_S ,
GL_TEXTURE_WRAP_T ,
GL_TEXTURE_BORDER_COLOR , or
GL_TEXTURE_PRIORITY .
- Parameter params
Specifies a pointer to an array where the value or values of pname are stored.
- Throws
GL_INVALID_ENUM is generated if target or pname is not
one of the accepted defined values.
GL_INVALID_ENUM is generated if params should have a defined
constant value (based on the value of pname) and does not.
GL_INVALID_OPERATION is generated if glTexParameter
is executed between the execution of glBegin
and the corresponding execution of glEnd .
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