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GL
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Method GL.glTexCoord()
- Method
glTexCoord
void glTexCoord(float|int|array(float|int) s, float|int|void t, float|int|void r, float|int|void q)
- Description
glTexCoord specifies texture coordinates in
one,
two,
three, or
four dimensions.
glTexCoord1 sets the current texture coordinates to
(s, 0, 0, 1);
a call to
glTexCoord2 sets them to
(s, t, 0, 1).
Similarly, glTexCoord3 specifies the texture coordinates as
(s, t, r, 1), and
glTexCoord4 defines all four components explicitly as
(s, t, r, q).
The current texture coordinates are part of the data
that is associated with each vertex and with the current
raster position.
Initially, the values for
s,
t,
r, and
q
are (0, 0, 0, 1).
- Parameter s
Specify s, t, r, and q texture coordinates.
Not all parameters are present in all forms of the command.
- Parameter v
Specifies a pointer to an array of one, two, three, or four elements,
which in turn specify the
s,
t,
r, and
q texture coordinates.
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