The GL maintains a 3D position in window coordinates.
This position,
called the raster position,
is used to position pixel and bitmap write operations. It is
maintained with subpixel accuracy.
See glBitmap , glDrawPixels , and glCopyPixels .
The current raster position consists of three window coordinates
(x, y, z),
a clip coordinate value (w),
an eye coordinate distance,
a valid bit,
and associated color data and texture coordinates.
The w coordinate is a clip coordinate,
because w is not projected to window coordinates.
The variable z defaults to 0 and w defaults to 1.
The object coordinates presented by glRasterPos are treated just like those
of a glVertex command:
They are transformed by the current modelview and projection matrices
and passed to the clipping stage.
If the vertex is not culled,
then it is projected and scaled to window coordinates,
which become the new current raster position,
and the GL_CURRENT_RASTER_POSITION_VALID flag is set.
If the vertex
.I is
culled,
then the valid bit is cleared and the current raster position
and associated color and texture coordinates are undefined.
The current raster position also includes some associated color data
and texture coordinates.
If lighting is enabled,
then GL_CURRENT_RASTER_COLOR
(in RGBA mode)
or GL_CURRENT_RASTER_INDEX
(in color index mode)
is set to the color produced by the lighting calculation
(see glLight , glLightModel , and
glShadeModel ).
If lighting is disabled,
current color
(in RGBA mode, state variable GL_CURRENT_COLOR )
or color index
(in color index mode, state variable GL_CURRENT_INDEX )
is used to update the current raster color.
Likewise,
GL_CURRENT_RASTER_TEXTURE_COORDS is updated as a function
of GL_CURRENT_TEXTURE_COORDS ,
based on the texture matrix and the texture generation functions
(see glTexGen ).
Finally,
the distance from the origin of the eye coordinate system to the
vertex as transformed by only the modelview matrix replaces
GL_CURRENT_RASTER_DISTANCE .
Initially, the current raster position is (0, 0, 0, 1),
the current raster distance is 0,
the valid bit is set,
the associated RGBA color is (1, 1, 1, 1),
the associated color index is 1,
and the associated texture coordinates are (0, 0, 0, 1).
In RGBA mode,
GL_CURRENT_RASTER_INDEX is always 1;
in color index mode,
the current raster RGBA color always maintains its initial value.