Extracted from Pike v7.8 release 866 at 2016-11-06.
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GL

Method GL.glMatrixMode()


Method glMatrixMode

void glMatrixMode(int mode)

Description

glMatrixMode sets the current matrix mode. mode can assume one of three values:

GL_MODELVIEW Applies subsequent matrix operations to the modelview matrix stack.
GL_PROJECTION Applies subsequent matrix operations to the projection matrix stack.
GL_TEXTURE Applies subsequent matrix operations to the texture matrix stack.

To find out which matrix stack is currently the target of all matrix operations, call glGet with argument GL_MATRIX_MODE . The initial value is GL_MODELVIEW .

Parameter mode

Specifies which matrix stack is the target for subsequent matrix operations. Three values are accepted: GL_MODELVIEW , GL_PROJECTION , and GL_TEXTURE . The initial value is GL_MODELVIEW .

Throws

GL_INVALID_ENUM is generated if mode is not an accepted value.

GL_INVALID_OPERATION is generated if glMatrixMode is executed between the execution of glBegin and the corresponding execution of glEnd .