/* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ // Network topology // // n0 ----------- n1 // 500 Kbps // 5 ms // // - Flow from n0 to n1 using BulkSendApplication. // - Tracing of queues and packet receptions to file "tcp-bulk-send.tr" // and pcap tracing available when tracing is turned on. #include "ns3/applications-module.h" #include "ns3/core-module.h" #include "ns3/internet-module.h" #include "ns3/network-module.h" #include "ns3/packet-sink.h" #include "ns3/point-to-point-module.h" #include #include using namespace ns3; NS_LOG_COMPONENT_DEFINE("TcpBulkSendExample"); int main(int argc, char* argv[]) { bool tracing = false; uint32_t maxBytes = 0; // // Allow the user to override any of the defaults at // run-time, via command-line arguments // CommandLine cmd(__FILE__); cmd.AddValue("tracing", "Flag to enable/disable tracing", tracing); cmd.AddValue("maxBytes", "Total number of bytes for application to send", maxBytes); cmd.Parse(argc, argv); // // Explicitly create the nodes required by the topology (shown above). // NS_LOG_INFO("Create nodes."); NodeContainer nodes; nodes.Create(2); NS_LOG_INFO("Create channels."); // // Explicitly create the point-to-point link required by the topology (shown above). // PointToPointHelper pointToPoint; pointToPoint.SetDeviceAttribute("DataRate", StringValue("500Kbps")); pointToPoint.SetChannelAttribute("Delay", StringValue("5ms")); NetDeviceContainer devices; devices = pointToPoint.Install(nodes); // // Install the internet stack on the nodes // InternetStackHelper internet; internet.Install(nodes); // // We've got the "hardware" in place. Now we need to add IP addresses. // NS_LOG_INFO("Assign IP Addresses."); Ipv4AddressHelper ipv4; ipv4.SetBase("10.1.1.0", "255.255.255.0"); Ipv4InterfaceContainer i = ipv4.Assign(devices); NS_LOG_INFO("Create Applications."); // // Create a BulkSendApplication and install it on node 0 // uint16_t port = 9; // well-known echo port number BulkSendHelper source("ns3::TcpSocketFactory", InetSocketAddress(i.GetAddress(1), port)); // Set the amount of data to send in bytes. Zero is unlimited. source.SetAttribute("MaxBytes", UintegerValue(maxBytes)); ApplicationContainer sourceApps = source.Install(nodes.Get(0)); sourceApps.Start(Seconds(0.0)); sourceApps.Stop(Seconds(10.0)); // // Create a PacketSinkApplication and install it on node 1 // PacketSinkHelper sink("ns3::TcpSocketFactory", InetSocketAddress(Ipv4Address::GetAny(), port)); ApplicationContainer sinkApps = sink.Install(nodes.Get(1)); sinkApps.Start(Seconds(0.0)); sinkApps.Stop(Seconds(10.0)); // // Set up tracing if enabled // if (tracing) { AsciiTraceHelper ascii; pointToPoint.EnableAsciiAll(ascii.CreateFileStream("tcp-bulk-send.tr")); pointToPoint.EnablePcapAll("tcp-bulk-send", false); } // // Now, do the actual simulation. // NS_LOG_INFO("Run Simulation."); Simulator::Stop(Seconds(10.0)); Simulator::Run(); Simulator::Destroy(); NS_LOG_INFO("Done."); Ptr sink1 = DynamicCast(sinkApps.Get(0)); std::cout << "Total Bytes Received: " << sink1->GetTotalRx() << std::endl; return 0; }