#include <MyGUI_ITexture.h>
Definition at line 27 of file MyGUI_ITexture.h.
◆ ~ITexture()
virtual MyGUI::ITexture::~ITexture |
( |
| ) |
|
|
inlinevirtual |
◆ createManual()
◆ destroy()
virtual void MyGUI::ITexture::destroy |
( |
| ) |
|
|
pure virtual |
◆ getFormat()
virtual PixelFormat MyGUI::ITexture::getFormat |
( |
| ) |
const |
|
pure virtual |
◆ getHeight()
virtual int MyGUI::ITexture::getHeight |
( |
| ) |
const |
|
pure virtual |
◆ getName()
virtual const std::string & MyGUI::ITexture::getName |
( |
| ) |
const |
|
pure virtual |
◆ getNumElemBytes()
virtual size_t MyGUI::ITexture::getNumElemBytes |
( |
| ) |
const |
|
pure virtual |
◆ getRenderTarget()
◆ getUsage()
◆ getWidth()
virtual int MyGUI::ITexture::getWidth |
( |
| ) |
const |
|
pure virtual |
◆ isLocked()
virtual bool MyGUI::ITexture::isLocked |
( |
| ) |
const |
|
pure virtual |
◆ loadFromFile()
virtual void MyGUI::ITexture::loadFromFile |
( |
const std::string & |
_filename | ) |
|
|
pure virtual |
◆ lock()
virtual void * MyGUI::ITexture::lock |
( |
TextureUsage |
_access | ) |
|
|
pure virtual |
◆ saveToFile()
virtual void MyGUI::ITexture::saveToFile |
( |
const std::string & |
_filename | ) |
|
|
pure virtual |
◆ setInvalidateListener()
◆ setShader()
virtual void MyGUI::ITexture::setShader |
( |
const std::string & |
_shaderName | ) |
|
|
pure virtual |
◆ unlock()
virtual void MyGUI::ITexture::unlock |
( |
| ) |
|
|
pure virtual |
The documentation for this class was generated from the following file: