MyGUI
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MyGUIEngine
include
MyGUI_WindowsClipboardHandler.h
Go to the documentation of this file.
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/*
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* This source file is part of MyGUI. For the latest info, see http://mygui.info/
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* Distributed under the MIT License
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* (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
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*/
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#ifndef MYGUI_WINDOWS_CLIPBOARD_HANDLER_H_
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#define MYGUI_WINDOWS_CLIPBOARD_HANDLER_H_
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#include "
MyGUI_Prerequest.h
"
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#include "
MyGUI_UString.h
"
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namespace
MyGUI
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{
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#if MYGUI_PLATFORM == MYGUI_PLATFORM_WIN32
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class
MYGUI_EXPORT
WindowsClipboardHandler
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{
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public
:
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WindowsClipboardHandler();
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void
initialise();
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void
shutdown();
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void
handleClipboardChanged(
const
std::string& _type,
const
std::string& _data);
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void
handleClipboardRequested(
const
std::string& _type, std::string& _data);
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private
:
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// дескриптор нашего главного окна
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size_t
mHwnd;
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// строка, которую мы положили в буфер обмена винды
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UString mPutTextInClipboard;
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};
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#endif
// MYGUI_PLATFORM == MYGUI_PLATFORM_WIN32
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}
// namespace MyGUI
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#endif
// MYGUI_WINDOWS_CLIPBOARD_HANDLER_H_
MYGUI_EXPORT
#define MYGUI_EXPORT
Definition:
MyGUI_Platform.h:89
MyGUI_Prerequest.h
MyGUI_UString.h
MyGUI
Definition:
MyGUI_ActionController.h:15
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