Interface Winevt.EVT_FORMAT_MESSAGE_FLAGS

  • Enclosing interface:
    Winevt

    public static interface Winevt.EVT_FORMAT_MESSAGE_FLAGS
    Defines the values that specify the message string from the event to format. https://msdn.microsoft.com/en-us/library/windows/desktop/aa385525(v=vs.85).aspx
    • Field Detail

      • EvtFormatMessageEvent

        static final int EvtFormatMessageEvent
        Format the event's message string.
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      • EvtFormatMessageLevel

        static final int EvtFormatMessageLevel
        Format the message string of the level specified in the event.
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      • EvtFormatMessageTask

        static final int EvtFormatMessageTask
        Format the message string of the task specified in the event.
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      • EvtFormatMessageOpcode

        static final int EvtFormatMessageOpcode
        Format the message string of the opcode specified in the event.
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      • EvtFormatMessageKeyword

        static final int EvtFormatMessageKeyword
        Format the message string of the keywords specified in the event. If the event specifies multiple keywords, the formatted string is a list of null-terminated strings. Increment through the strings until your pointer points past the end of the used buffer.
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      • EvtFormatMessageChannel

        static final int EvtFormatMessageChannel
        Format the message string of the channel specified in the event.
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      • EvtFormatMessageProvider

        static final int EvtFormatMessageProvider
        Format the provider's message string.
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      • EvtFormatMessageId

        static final int EvtFormatMessageId
        Format the message string associated with a resource identifier. The provider's metadata contains the resource identifiers; the message compiler assigns a resource identifier to each string when it compiles the manifest.
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      • EvtFormatMessageXml

        static final int EvtFormatMessageXml
        Format all the message strings in the event. The formatted message is an XML string that contains the event details and the message strings. The message strings are included in the RenderingInfo section of the event details.
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