When construcing a more complicated user interface, with dozens or hundreds of widgets, doing all the setup work in C code is cumbersome, and making changes becomes next to impossible.
Thankfully, GTK+ supports the separation of user interface layout from your business logic, by using UI descriptions in an XML format that can be parsed by the GtkBuilder class.
Example 3. Packing buttons with GtkBuilder
Create a new file with the following content named example-3.c.
#include <gtk/gtk.h> static void print_hello (GtkWidget *widget, gpointer data) { g_print ("Hello World\n"); } int main (int argc, char *argv[]) { GtkBuilder *builder; GObject *window; GObject *button; GError *error = NULL; gtk_init (&argc, &argv); /* Construct a GtkBuilder instance and load our UI description */ builder = gtk_builder_new (); if (gtk_builder_add_from_file (builder, "builder.ui", &error) == 0) { g_printerr ("Error loading file: %s\n", error->message); g_clear_error (&error); return 1; } /* Connect signal handlers to the constructed widgets. */ window = gtk_builder_get_object (builder, "window"); g_signal_connect (window, "destroy", G_CALLBACK (gtk_main_quit), NULL); button = gtk_builder_get_object (builder, "button1"); g_signal_connect (button, "clicked", G_CALLBACK (print_hello), NULL); button = gtk_builder_get_object (builder, "button2"); g_signal_connect (button, "clicked", G_CALLBACK (print_hello), NULL); button = gtk_builder_get_object (builder, "quit"); g_signal_connect (button, "clicked", G_CALLBACK (gtk_main_quit), NULL); gtk_main (); return 0; }
Create a new file with the following content named builder.ui.
<interface> <object id="window" class="GtkWindow"> <property name="visible">True</property> <property name="title">Grid</property> <property name="border-width">10</property> <child> <object id="grid" class="GtkGrid"> <property name="visible">True</property> <child> <object id="button1" class="GtkButton"> <property name="visible">True</property> <property name="label">Button 1</property> </object> <packing> <property name="left-attach">0</property> <property name="top-attach">0</property> </packing> </child> <child> <object id="button2" class="GtkButton"> <property name="visible">True</property> <property name="label">Button 2</property> </object> <packing> <property name="left-attach">1</property> <property name="top-attach">0</property> </packing> </child> <child> <object id="quit" class="GtkButton"> <property name="visible">True</property> <property name="label">Quit</property> </object> <packing> <property name="left-attach">0</property> <property name="top-attach">1</property> <property name="width">2</property> </packing> </child> </object> <packing> </packing> </child> </object> </interface>
You can compile the program above with GCC using:
gcc `pkg-config --cflags gtk+-3.0` -o example-3 example-3.c `pkg-config --libs gtk+-3.0`
Note that GtkBuilder can also be used to construct objects
that are not widgets, such as tree models, adjustments, etc.
That is the reason the method we use here is called
gtk_builder_get_object()
and returns a GObject* instead of a
GtkWidget*.
Normally, you would pass a full path to
gtk_builder_add_from_file()
to make the execution of your program
independent of the current directory. A common location to install
UI descriptions and similar data is
/usr/share/
.
appname
It is also possible to embed the UI description in the source
code as a string and use gtk_builder_add_from_string()
to load it.
But keeping the UI description in a separate file has several
advantages: It is then possible to make minor adjustments to the UI
without recompiling your program, and, more importantly, graphical
UI editors such as glade
can load the file and allow you to create and modify your UI by
point-and-click.