GEOS 3.11.1
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A class that represents the edge data structure which implements the quadedge algebra. More...
#include <QuadEdge.h>
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const QuadEdge & | getPrimary () |
Gets the primary edge of this quadedge and its sym . More... | |
void | remove () |
Marks this quadedge as being deleted. More... | |
bool | isLive () const |
Tests whether this edge has been deleted. More... | |
bool | isVisited () const |
void | setVisited (bool v) |
void | setNext (QuadEdge *p_next) |
Sets the connected edge. More... | |
const QuadEdge & | rot () const |
Gets the dual of this edge, directed from its right to its left. More... | |
QuadEdge & | rot () |
const QuadEdge & | invRot () const |
Gets the dual of this edge, directed from its left to its right. More... | |
QuadEdge & | invRot () |
const QuadEdge & | sym () const |
Gets the edge from the destination to the origin of this edge. More... | |
QuadEdge & | sym () |
const QuadEdge & | oNext () const |
Gets the next CCW edge around the origin of this edge. More... | |
QuadEdge & | oNext () |
const QuadEdge & | oPrev () const |
Gets the next CW edge around (from) the origin of this edge. More... | |
QuadEdge & | oPrev () |
const QuadEdge & | dNext () const |
Gets the next CCW edge around (into) the destination of this edge. More... | |
const QuadEdge & | dPrev () const |
Gets the next CW edge around (into) the destination of this edge. More... | |
QuadEdge & | dPrev () |
const QuadEdge & | lNext () const |
Gets the CCW edge around the left face following this edge. More... | |
QuadEdge & | lNext () |
const QuadEdge & | lPrev () const |
Gets the CCW edge around the left face before this edge. More... | |
QuadEdge & | lPrev () |
const QuadEdge & | rNext () const |
Gets the edge around the right face ccw following this edge. More... | |
const QuadEdge & | rPrev () const |
Gets the edge around the right face ccw before this edge. More... | |
void | setOrig (const Vertex &o) |
Sets the vertex for this edge's origin. More... | |
void | setDest (const Vertex &d) |
Sets the vertex for this edge's destination. More... | |
const Vertex & | orig () const |
Gets the vertex for the edge's origin. More... | |
const Vertex & | dest () const |
Gets the vertex for the edge's destination. More... | |
double | getLength () const |
Gets the length of the geometry of this quadedge. More... | |
bool | equalsNonOriented (const QuadEdge &qe) const |
Tests if this quadedge and another have the same line segment geometry, regardless of orientation. More... | |
bool | equalsOriented (const QuadEdge &qe) const |
Tests if this quadedge and another have the same line segment geometry with the same orientation. More... | |
std::unique_ptr< geom::LineSegment > | toLineSegment () const |
Creates a geom::LineSegment representing the geometry of this edge. More... | |
Static Public Member Functions | |
static QuadEdge * | makeEdge (const Vertex &o, const Vertex &d, std::deque< QuadEdgeQuartet > &edges) |
Creates a new QuadEdge quartet from Vertex o to Vertex d. More... | |
static QuadEdge * | connect (QuadEdge &a, QuadEdge &b, std::deque< QuadEdgeQuartet > &edges) |
Creates a new QuadEdge connecting the destination of a to the origin of b, in such a way that all three have the same left face after the connection is complete. More... | |
static void | splice (QuadEdge &a, QuadEdge &b) |
Splices two edges together or apart. More... | |
static void | swap (QuadEdge &e) |
Turns an edge counterclockwise inside its enclosing quadrilateral. More... | |
Friends | |
class | QuadEdgeQuartet |
A class that represents the edge data structure which implements the quadedge algebra.
The quadedge algebra was described in a well-known paper by Guibas and Stolfi, "Primitives for the manipulation of general subdivisions and the computation of Voronoi diagrams", ACM Transactions on Graphics, 4(2), 1985, 75-123.
Each edge object is part of a QuadEdgeQuartet of 4 edges, linked via relative memory addresses. Quadedges in a subdivision are linked together via their next
references. The linkage between the quadedge quartets determines the topology of the subdivision.
The edge class does not contain separate information for vertice or faces; a vertex is implicitly defined as a ring of edges (created using the next
field).
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Creates a new QuadEdge connecting the destination of a to the origin of b, in such a way that all three have the same left face after the connection is complete.
Additionally, the data pointers of the new edge are set.
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Gets the vertex for the edge's destination.
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bool geos::triangulate::quadedge::QuadEdge::equalsNonOriented | ( | const QuadEdge & | qe | ) | const |
Tests if this quadedge and another have the same line segment geometry, regardless of orientation.
qe | a quadege |
true
if the quadedges are based on the same line segment regardless of orientation bool geos::triangulate::quadedge::QuadEdge::equalsOriented | ( | const QuadEdge & | qe | ) | const |
Tests if this quadedge and another have the same line segment geometry with the same orientation.
qe | a quadege |
true
if the quadedges are based on the same line segment
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Gets the length of the geometry of this quadedge.
const QuadEdge & geos::triangulate::quadedge::QuadEdge::getPrimary | ( | ) |
Gets the primary edge of this quadedge and its sym
.
The primary edge is the one for which the origin and destination coordinates are ordered according to the standard geom::Coordinate ordering
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Tests whether this edge has been deleted.
true
if this edge has not been deleted.
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Gets the CCW edge around the left face before this edge.
References sym().
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Gets the vertex for the edge's origin.
void geos::triangulate::quadedge::QuadEdge::remove | ( | ) |
Marks this quadedge as being deleted.
This does not free the memory used by this quadedge quartet, but indicates that this quadedge quartet no longer participates in a subdivision.
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Gets the edge around the right face ccw before this edge.
References oNext().
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Sets the vertex for this edge's destination.
d | the destination vertex |
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Sets the connected edge.
p_next | edge |
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Sets the vertex for this edge's origin.
o | the origin vertex |
Splices two edges together or apart.
Splice affects the two edge rings around the origins of a and b, and, independently, the two edge rings around the left faces of a
and b
. In each case, (i) if the two rings are distinct, Splice will combine them into one, or (ii) if the two are the same ring, Splice will break it into two separate pieces. Thus, Splice can be used both to attach the two edges together, and to break them apart.
a | an edge to splice |
b | an edge to splice |
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Turns an edge counterclockwise inside its enclosing quadrilateral.
e | the quadedge to turn |
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std::unique_ptr< geom::LineSegment > geos::triangulate::quadedge::QuadEdge::toLineSegment | ( | ) | const |
Creates a geom::LineSegment
representing the geometry of this edge.