Computes a Delauanay Triangulation of a set of quadedge::Vertex
es, using an incrementatal insertion algorithm.
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#include <IncrementalDelaunayTriangulator.h>
Computes a Delauanay Triangulation of a set of quadedge::Vertex
es, using an incrementatal insertion algorithm.
- Author
- JTS: Martin Davis
-
Benjamin Campbell
◆ IncrementalDelaunayTriangulator()
Creates a new triangulator using the given quadedge::QuadEdgeSubdivision
. The triangulator uses the tolerance of the supplied subdivision.
- Parameters
-
subdiv | a subdivision in which to build the TIN |
◆ insertSite()
Inserts a new point into a subdivision representing a Delaunay triangulation, and fixes the affected edges so that the result is still a Delaunay triangulation.
- Returns
- a quadedge containing the inserted vertex
◆ insertSites()
void geos::triangulate::IncrementalDelaunayTriangulator::insertSites |
( |
const VertexList & |
vertices | ) |
|
Inserts all sites in a collection. The inserted vertices MUST be unique up to the provided tolerance value. (i.e. no two vertices should be closer than the provided tolerance value). They do not have to be rounded to the tolerance grid, however.
- Parameters
-
vertices | a Collection of Vertex |
- Exceptions
-
LocateFailureException | if the location algorithm fails to converge in a reasonable number of iterations |
The documentation for this class was generated from the following file: