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std::unique_ptr< geom::CoordinateSequence > | transformCoordinates (const geom::CoordinateSequence *coords, const geom::Geometry *parent) override |
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std::unique_ptr< geom::Geometry > | transformPolygon (const geom::Polygon *geom, const geom::Geometry *parent) override |
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std::unique_ptr< geom::Geometry > | transformMultiPolygon (const geom::MultiPolygon *geom, const geom::Geometry *parent) override |
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CoordinateSequence::Ptr | createCoordinateSequence (std::unique_ptr< std::vector< Coordinate > > coords) |
| Convenience method which provides standard way of creating a CoordinateSequence. More...
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virtual CoordinateSequence::Ptr | transformCoordinates (const CoordinateSequence *coords, const Geometry *parent) |
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virtual Geometry::Ptr | transformPoint (const Point *geom, const Geometry *parent) |
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virtual Geometry::Ptr | transformMultiPoint (const MultiPoint *geom, const Geometry *parent) |
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virtual Geometry::Ptr | transformLinearRing (const LinearRing *geom, const Geometry *parent) |
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virtual Geometry::Ptr | transformLineString (const LineString *geom, const Geometry *parent) |
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virtual Geometry::Ptr | transformMultiLineString (const MultiLineString *geom, const Geometry *parent) |
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virtual Geometry::Ptr | transformPolygon (const Polygon *geom, const Geometry *parent) |
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virtual Geometry::Ptr | transformMultiPolygon (const MultiPolygon *geom, const Geometry *parent) |
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virtual Geometry::Ptr | transformGeometryCollection (const GeometryCollection *geom, const Geometry *parent) |
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Reduces the precision of a geom::Geometry
according to the supplied geom::PrecisionModel
, without attempting to preserve valid topology.
The topology of the resulting geometry may be invalid if topological collapse occurs due to coordinates being shifted. It is up to the client to check this and handle it if necessary. Collapses may not matter for some uses. An example is simplifying the input to the buffer algorithm. The buffer algorithm does not depend on the validity of the input geometry.