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| GeometryGraph (uint8_t newArgIndex, const geom::Geometry *newParentGeom) |
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| GeometryGraph (uint8_t newArgIndex, const geom::Geometry *newParentGeom, const algorithm::BoundaryNodeRule &boundaryNodeRule) |
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const geom::Geometry * | getGeometry () |
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void | getBoundaryNodes (std::vector< Node * > &bdyNodes) |
| Returned object is owned by this GeometryGraph.
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std::vector< Node * > * | getBoundaryNodes () |
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geom::CoordinateSequence * | getBoundaryPoints () |
| Returned object is owned by this GeometryGraph.
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Edge * | findEdge (const geom::LineString *line) const |
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void | computeSplitEdges (std::vector< Edge * > *edgelist) |
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void | addEdge (Edge *e) |
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void | addPoint (geom::Coordinate &pt) |
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std::unique_ptr< index::SegmentIntersector > | computeSelfNodes (algorithm::LineIntersector *li, bool computeRingSelfNodes, const geom::Envelope *env=nullptr) |
| Compute self-nodes, taking advantage of the Geometry type to minimize the number of intersection tests. (E.g. rings are not tested for self-intersection, since they are assumed to be valid). More...
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std::unique_ptr< index::SegmentIntersector > | computeSelfNodes (algorithm::LineIntersector &li, bool computeRingSelfNodes, const geom::Envelope *env=nullptr) |
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std::unique_ptr< index::SegmentIntersector > | computeEdgeIntersections (GeometryGraph *g, algorithm::LineIntersector *li, bool includeProper, const geom::Envelope *env=nullptr) |
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std::vector< Edge * > * | getEdges () |
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bool | hasTooFewPoints () |
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const geom::Coordinate & | getInvalidPoint () |
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const algorithm::BoundaryNodeRule & | getBoundaryNodeRule () const |
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| PlanarGraph (const NodeFactory &nodeFact) |
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virtual std::vector< Edge * >::iterator | getEdgeIterator () |
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virtual std::vector< EdgeEnd * > * | getEdgeEnds () |
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virtual bool | isBoundaryNode (uint8_t geomIndex, const geom::Coordinate &coord) |
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virtual void | add (EdgeEnd *e) |
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virtual NodeMap::iterator | getNodeIterator () |
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virtual void | getNodes (std::vector< Node * > &) |
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virtual Node * | addNode (Node *node) |
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virtual Node * | addNode (const geom::Coordinate &coord) |
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virtual Node * | find (geom::Coordinate &coord) |
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virtual void | addEdges (const std::vector< Edge * > &edgesToAdd) |
| Add a set of edges to the graph. For each edge two DirectedEdges will be created. DirectedEdges are NOT linked by this method.
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virtual void | linkResultDirectedEdges () |
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virtual void | linkAllDirectedEdges () |
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virtual EdgeEnd * | findEdgeEnd (Edge *e) |
| Returns the EdgeEnd which has edge e as its base edge (MD 18 Feb 2002 - this should return a pair of edges) More...
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virtual Edge * | findEdge (const geom::Coordinate &p0, const geom::Coordinate &p1) |
| Returns the edge whose first two coordinates are p0 and p1. More...
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virtual Edge * | findEdgeInSameDirection (const geom::Coordinate &p0, const geom::Coordinate &p1) |
| Returns the edge which starts at p0 and whose first segment is parallel to p1. More...
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virtual std::string | printEdges () |
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virtual NodeMap * | getNodeMap () |
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A GeometryGraph is a graph that models a given Geometry.