25#include <geos/geom/Coordinate.h>
26#include <geos/algorithm/HCoordinate.h>
27#include <geos/triangulate/quadedge/TrianglePredicate.h>
32namespace triangulate {
40namespace triangulate {
62 static const int LEFT = 0;
63 static const int RIGHT = 1;
64 static const int BEYOND = 2;
65 static const int BEHIND = 3;
66 static const int BETWEEN = 4;
67 static const int ORIGIN = 5;
68 static const int DESTINATION = 6;
73 Vertex(
double _x,
double _y);
75 Vertex(
double _x,
double _y,
double _z);
107 getCoordinate()
const
113 equals(
const Vertex& _x)
const
115 return p.equals2D(_x.p);
119 equals(
const Vertex& _x,
double tolerance)
const
121 if(p.
distance(_x.getCoordinate()) < tolerance) {
138 return (p.
x * v.getY() - p.
y * v.getX());
150 return (p.
x * v.getX() + p.
y * v.getY());
159 inline std::unique_ptr<Vertex>
162 return std::unique_ptr<Vertex>(
new Vertex(c * p.
x, c * p.
y));
166 inline std::unique_ptr<Vertex>
169 return std::unique_ptr<Vertex>(
new Vertex(p.
x + v.getX(), p.
y + v.getY()));
173 inline std::unique_ptr<Vertex>
174 sub(
const Vertex& v)
const
176 return std::unique_ptr<Vertex>(
new Vertex(p.
x - v.getX(), p.
y - v.getY()));
183 return (std::sqrt(p.
x * p.
x + p.
y * p.
y));
187 inline std::unique_ptr<Vertex>
190 return std::unique_ptr<Vertex>(
new Vertex(p.
y, -p.
x));
223 return (b.p.
x - p.
x) * (c.p.
y - p.
y)
224 > (b.p.
y - p.
y) * (c.p.
x - p.
x);
227 bool rightOf(
const QuadEdge& e)
const;
228 bool leftOf(
const QuadEdge& e)
const;
231 static std::unique_ptr<algorithm::HCoordinate> bisector(
const Vertex& a,
const Vertex& b);
236 return std::sqrt(pow(v2.getX() - v1.getX(), 2.0) +
237 pow(v2.getY() - v1.getY(), 2.0));
250 double circumRadiusRatio(
const Vertex& b,
const Vertex& c);
258 std::unique_ptr<Vertex> midPoint(
const Vertex& a);
267 std::unique_ptr<Vertex> circleCenter(
const Vertex& b,
const Vertex& c)
const;
273 double interpolateZValue(
const Vertex& v0,
const Vertex& v1,
const Vertex& v2)
const;
304operator<(
const Vertex& v1,
const Vertex& v2)
306 return v1.getCoordinate() < v2.getCoordinate();
Coordinate is the lightweight class used to store coordinates.
Definition: Coordinate.h:58
double distance(const Coordinate &p) const
Definition: Coordinate.h:191
double y
y-coordinate
Definition: Coordinate.h:81
double x
x-coordinate
Definition: Coordinate.h:78
double z
z-coordinate
Definition: Coordinate.h:84
A class that represents the edge data structure which implements the quadedge algebra.
Definition: QuadEdge.h:53
static bool isInCircleRobust(const Coordinate &a, const Coordinate &b, const Coordinate &c, const Coordinate &p)
Models a site (node) in a QuadEdgeSubdivision.
Definition: Vertex.h:60
double crossProduct(const Vertex &v) const
Definition: Vertex.h:136
double dot(Vertex v) const
Definition: Vertex.h:148
bool isCCW(const Vertex &b, const Vertex &c) const
Definition: Vertex.h:220
std::unique_ptr< Vertex > times(double c) const
Definition: Vertex.h:160
bool isInCircle(const Vertex &a, const Vertex &b, const Vertex &c) const
Definition: Vertex.h:207
Basic namespace for all GEOS functionalities.
Definition: geos.h:39