GEGL render operations
artistic blend blur color compositors core display distort dither edge-detect enhance fractal frequency generic gradient grayscale hidden illusions input json layout light map math matting meta noise noise-reduction output porter-duff programming render scramble segmentation sharpen svgfilter tile tonemapping transform transparency vector video
gegl:bayer-matrix
gegl:cell-noise
gegl:checkerboard
gegl:color
gegl:diffraction-patterns
gegl:fill-path
gegl:fractal-explorer
gegl:grid
gegl:introspect
gegl:linear-gradient
gegl:linear-sinusoid
gegl:maze
gegl:newsprint
gegl:noise-solid
gegl:path
gegl:perlin-noise
gegl:plasma
gegl:radial-gradient
gegl:rectangle
gegl:simplex-noise
gegl:sinus
gegl:spiral
gegl:text
gegl:vector-stroke
gegl:vignette
This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.