Vignette
Applies a vignette to an image. Simulates the luminance fall off at the edge of exposed film, and some other fuzzier border effects that can naturally occur with analog photography
Vignette shape
name: shape
type: enum
Color
Defaults to 'black', you can use transparency here to erase portions of an image
name: color
type: color
default: rgb(0.000, 0.000, 0.000)
Radius
How far out vignetting goes as portion of half image diagonal
name: radius
type: double
default: 1.20
minimum: 0.00
maximum: +inf
ui-minimum: 0.00
ui-maximum: 3.00
ui-gamma: 1.00
ui-step-small: 0.00
ui-step-big: 0.10
ui-digits: 3
unit:relative-distance
Softness
name: softness
type: double
default: 0.80
minimum: 0.00
maximum: 1.00
ui-minimum: 0.00
ui-maximum: 1.00
ui-gamma: 1.00
ui-step-small: 0.00
ui-step-big: 0.10
ui-digits: 3
Gamma
Falloff linearity
name: gamma
type: double
default: 2.00
minimum: 0.00
maximum: +inf
ui-minimum: 0.00
ui-maximum: 10.00
ui-gamma: 1.00
ui-step-small: 0.01
ui-step-big: 1.00
ui-digits: 3
Proportion
How close we are to image proportions
name: proportion
type: double
default: 1.00
minimum: 0.00
maximum: 1.00
ui-minimum: 0.00
ui-maximum: 1.00
ui-gamma: 1.00
ui-step-small: 0.00
ui-step-big: 0.10
ui-digits: 3
Squeeze
Aspect ratio to use, -0.5 = 1:2, 0.0 = 1:1, 0.5 = 2:1, -1.0 = 1:inf 1.0 = inf:1, this is applied after proportion is taken into account, to directly use squeeze factor as proportions, set proportion to 0.0.
name: squeeze
type: double
default: 0.00
minimum: -1.00
maximum: 1.00
ui-minimum: -1.00
ui-maximum: 1.00
ui-gamma: 1.00
ui-step-small: 0.00
ui-step-big: 0.10
ui-digits: 3
Center X
name: x
type: double
default: 0.50
minimum: -inf
maximum: +inf
ui-minimum: 0.00
ui-maximum: 1.00
ui-gamma: 1.00
ui-step-small: 0.00
ui-step-big: 0.10
ui-digits: 3
unit:relative-coordinate
axis:x
Center Y
name: y
type: double
default: 0.50
minimum: -inf
maximum: +inf
ui-minimum: 0.00
ui-maximum: 1.00
ui-gamma: 1.00
ui-step-small: 0.00
ui-step-big: 0.10
ui-digits: 3
unit:relative-coordinate
axis:y
Rotation
name: rotation
type: double
default: 0.00
minimum: 0.00
maximum: 360.00
ui-minimum: 0.00
ui-maximum: 360.00
ui-gamma: 1.00
ui-step-small: 1.00
ui-step-big: 15.00
ui-digits: 2
direction:cw
unit:degree
pads: input output
parent-class: GeglOperationPointFilter
categories: render light
OpenCL
position-dependent: true
This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.