Tile Glass
Simulate distortion caused by rectangular glass tiles
Tile Width
name: tile-width
type: int
default: 25
minimum: 5
maximum: 500
ui-minimum: 5
ui-maximum: 50
ui-gamma: 1.00
ui-step-small: 1
ui-step-big: 5
unit:pixel-distance
axis:x
Tile Height
name: tile-height
type: int
default: 25
minimum: 5
maximum: 500
ui-minimum: 5
ui-maximum: 50
ui-gamma: 1.00
ui-step-small: 1
ui-step-big: 5
unit:pixel-distance
axis:y
pads: input output
parent-class: GeglOperationAreaFilter
categories: artistic map
position-dependent: true
license: GPL3+
This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.