Sinus
Generate complex sinusoidal textures
X Scale
Scale value for x axis
name: x-scale
type: double
default: 15.00
minimum: 0.00
maximum: +inf
ui-minimum: 0.00
ui-maximum: 100.00
ui-gamma: 1.00
ui-step-small: 1.00
ui-step-big: 10.00
ui-digits: 2
unit:pixel-distance
axis:x
Y Scale
Scale value for y axis
name: y-scale
type: double
default: 15.00
minimum: 0.00
maximum: +inf
ui-minimum: 0.00
ui-maximum: 100.00
ui-gamma: 1.00
ui-step-small: 1.00
ui-step-big: 10.00
ui-digits: 2
unit:pixel-distance
axis:y
Complexity
Complexity factor
name: complexity
type: double
default: 1.00
minimum: 0.00
maximum: 15.00
ui-minimum: 0.00
ui-maximum: 15.00
ui-gamma: 1.00
ui-step-small: 0.01
ui-step-big: 1.00
ui-digits: 3
Random seed
name: seed
type: seed
Force tiling
If set, the pattern generated will tile
name: tiling
type: boolean
default: True
Distorted
If set, the pattern will be a little more distorted
name: perturbation
type: boolean
default: True
Color 1
name: color1
type: color
default: rgb(1.000, 1.000, 0.000)
Color 2
name: color2
type: color
default: rgb(0.000, 0.000, 1.000)
Blend Mode
name: blend-mode
type: enum
Exponent
Power used to stretch the blend
name: blend-power
type: double
default: 0.00
minimum: -7.50
maximum: 7.50
ui-minimum: -7.50
ui-maximum: 7.50
ui-gamma: 1.00
ui-step-small: 0.01
ui-step-big: 1.00
ui-digits: 3
Width
Width of the generated buffer
name: width
type: int
default: 1024
minimum: 0
maximum: +inf
ui-minimum: 0
ui-maximum: 4096
ui-gamma: 1.00
ui-step-small: 1
ui-step-big: 100
role:output-extent
unit:pixel-distance
axis:x
Height
Height of the generated buffer
name: height
type: int
default: 768
minimum: 0
maximum: +inf
ui-minimum: 0
ui-maximum: 4096
ui-gamma: 1.00
ui-step-small: 1
ui-step-big: 100
role:output-extent
unit:pixel-distance
axis:y
pads: output
parent-class: GeglOperationPointRender
categories: render
position-dependent: true
license: GPL3+
This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.