Recursive Transform
Apply a transformation recursively.
Transform
Transformation matrix, using SVG syntax (or multiple matrices, separated by semicolons)
name: transform
type: string
default: matrix (1, 0, 0, 0, 1, 0, 0, 0, 1)
First iteration
First iteration
name: first-iteration
type: int
default: 0
minimum: 0
maximum: 20
ui-minimum: 0
ui-maximum: 20
ui-gamma: 1.00
ui-step-small: 1
ui-step-big: 5
Iterations
Number of iterations
name: iterations
type: int
default: 3
minimum: 0
maximum: 20
ui-minimum: 0
ui-maximum: 20
ui-gamma: 1.00
ui-step-small: 1
ui-step-big: 5
Fade color
Color to fade transformed images towards, with a rate depending on its alpha
name: fade-color
type: color
default: rgba(0.000, 0.000, 0.000, 0.000)
Fade opacity
Amount by which to scale the opacity of each transformed image
name: fade-opacity
type: double
default: 1.00
minimum: 0.00
maximum: 1.00
ui-minimum: 0.00
ui-maximum: 1.00
ui-gamma: 1.00
ui-step-small: 0.00
ui-step-big: 0.10
ui-digits: 3
Paste below
Paste transformed images below each other
name: paste-below
type: boolean
default: False
Resampling method
Mathematical method for reconstructing pixel values
name: sampler-type
type: enum
pads: input output
parent-class: GeglOperationMeta
categories: map
This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.