Render Path

Renders a brush stroke
Fill Color
Color of paint to use for filling, use 0 opacity to disable filling
name: fill type: color default: rgba(0.000, 0.000, 0.000, 0.600)
Stroke Color
Color of paint to use for stroking
name: stroke type: color default: rgba(0.000, 0.000, 0.000, 0.000)
Stroke width
The width of the brush used to stroke the path
name: stroke-width type: double default: 2.00 minimum: 0.00 maximum: 200.00 ui-minimum: 0.00 ui-maximum: 200.00 ui-gamma: 1.00 ui-step-small: 1.00 ui-step-big: 10.00 ui-digits: 2
Stroke opacity
Opacity of stroke, note, does not behave like SVG since at the moment stroking is done using an airbrush tool
name: stroke-opacity type: double default: 1.00 minimum: -2.00 maximum: 2.00 ui-minimum: -2.00 ui-maximum: 2.00 ui-gamma: 1.00 ui-step-small: 0.00 ui-step-big: 0.10 ui-digits: 3
Hardness
Hardness of the brush, 0.0 for a soft brush, 1.0 for a hard brush
name: stroke-hardness type: double default: 0.60 minimum: 0.00 maximum: 1.00 ui-minimum: 0.00 ui-maximum: 1.00 ui-gamma: 1.00 ui-step-small: 0.00 ui-step-big: 0.10 ui-digits: 3
Fill rule
How to determine what to fill (nonzero|evenodd)
name: fill-rule type: string default: nonzero
Transform
SVG style description of transform
name: transform type: string default: 
Fill opacity
The fill opacity to use
name: fill-opacity type: double default: 1.00 minimum: -2.00 maximum: 2.00 ui-minimum: -2.00 ui-maximum: 2.00 ui-gamma: 1.00 ui-step-small: 0.00 ui-step-big: 0.10 ui-digits: 3
Vector
A GeglVector representing the path of the stroke
name: d type: path
name: gegl:path
pads: input output
parent-class: GeglOperationFilter
categories: render vector
GEGL This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.