Panorama Projection
Do panorama viewer rendering mapping or its inverse for an equirectangular input image. (2:1 ratio containing 360x180 degree panorama).
Pan
Horizontal camera panning
name: pan
type: double
default: 0.00
minimum: -360.00
maximum: 360.00
ui-minimum: -360.00
ui-maximum: 360.00
ui-gamma: 1.00
ui-step-small: 1.00
ui-step-big: 15.00
ui-digits: 2
direction:cw
unit:degree
Tilt
Vertical camera panning
name: tilt
type: double
default: 0.00
minimum: -180.00
maximum: 180.00
ui-minimum: -180.00
ui-maximum: 180.00
ui-gamma: 1.00
ui-step-small: 1.00
ui-step-big: 15.00
ui-digits: 2
direction:cw
unit:degree
Spin
Spin angle around camera axis
name: spin
type: double
default: 0.00
minimum: -360.00
maximum: 360.00
ui-minimum: -360.00
ui-maximum: 360.00
ui-gamma: 1.00
ui-step-small: 1.00
ui-step-big: 10.00
ui-digits: 2
direction:cw
Zoom
Zoom level
name: zoom
type: double
default: 100.00
minimum: 0.01
maximum: 1000.00
ui-minimum: 0.01
ui-maximum: 1000.00
ui-gamma: 1.00
ui-step-small: 1.00
ui-step-big: 100.00
ui-digits: 1
Width
output\/rendering width in pixels, -1 for input width
name: width
type: int
default: -1
minimum: -1
maximum: 10000
ui-minimum: -1
ui-maximum: 10000
ui-gamma: 1.00
ui-step-small: 1
ui-step-big: 5
role:output-extent
axis:x
Height
output\/rendering height in pixels, -1 for input height
name: height
type: int
default: -1
minimum: -1
maximum: 10000
ui-minimum: -1
ui-maximum: 10000
ui-gamma: 1.00
ui-step-small: 1
ui-step-big: 5
role:output-extent
axis:y
Inverse transform
Do the inverse mapping, useful for touching up zenith, nadir or other parts of panorama.
name: inverse
type: boolean
default: False
Resampling method
Image resampling method to use, for good results with double resampling when retouching panoramas, use nearest to generate the view and cubic or better for the inverse transform back to panorama.
name: sampler-type
type: enum
pads: input output
parent-class: GeglOperationFilter
categories: map
position-dependent: true
This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.