Normal Map
Generate a normal map from a height map
Scale
The amount by which to scale the height values
name: scale
type: double
default: 10.00
minimum: 0.00
maximum: +inf
ui-minimum: 0.00
ui-maximum: 255.00
ui-gamma: 1.00
ui-step-small: 1.00
ui-step-big: 10.00
ui-digits: 2
X Component
The component used for the X coordinates
name: x-component
type: enum
Y Component
The component used for the Y coordinates
name: y-component
type: enum
Flip X
Flip the X coordinates
name: flip-x
type: boolean
default: False
Flip Y
Flip the Y coordinates
name: flip-y
type: boolean
default: False
Full Z Range
Use the full [0,1] range to encode the Z coordinates
name: full-z
type: boolean
default: False
Tileable
Generate a tileable map
name: tileable
type: boolean
default: False
pads: input output
parent-class: GeglOperationAreaFilter
categories: map
This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.