Add HSV Noise

Randomize hue, saturation and value independently
Dulling
A high value lowers the randomness of the noise
name: holdness type: int default: 2 minimum: 1 maximum: 8 ui-minimum: 1 ui-maximum: 8 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 5
Hue
name: hue-distance type: double default: 3.00 minimum: 0.00 maximum: 180.00 ui-minimum: 0.00 ui-maximum: 180.00 ui-gamma: 1.00 ui-step-small: 1.00 ui-step-big: 10.00 ui-digits: 2
Saturation
name: saturation-distance type: double default: 0.04 minimum: 0.00 maximum: 1.00 ui-minimum: 0.00 ui-maximum: 1.00 ui-gamma: 1.00 ui-step-small: 0.00 ui-step-big: 0.10 ui-digits: 3
Value
name: value-distance type: double default: 0.04 minimum: 0.00 maximum: 1.00 ui-minimum: 0.00 ui-maximum: 1.00 ui-gamma: 1.00 ui-step-small: 0.00 ui-step-big: 0.10 ui-digits: 3
Random seed
name: seed type: seed
name: gegl:noise-hsv
pads: input output
parent-class: GeglOperationPointFilter
categories: noise
OpenCL
position-dependent: true
GEGL This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.