Long Shadow
Creates a long-shadow effect
Style
Shadow style
name: style
type: enum
Angle
Shadow angle
name: angle
type: double
default: 45.00
minimum: -180.00
maximum: 180.00
ui-minimum: -180.00
ui-maximum: 180.00
ui-gamma: 1.00
ui-step-small: 1.00
ui-step-big: 15.00
ui-digits: 2
direction:cw
unit:degree
Length
Shadow length
name: length
type: double
default: 100.00
minimum: 0.00
maximum: +inf
ui-minimum: 0.00
ui-maximum: 1000.00
ui-gamma: 1.00
ui-step-small: 1.00
ui-step-big: 100.00
ui-digits: 1
visible:style {finite, fading-fixed-length }
Midpoint
Shadow fade midpoint
name: midpoint
type: double
default: 100.00
minimum: 0.00
maximum: +inf
ui-minimum: 0.00
ui-maximum: 1000.00
ui-gamma: 1.00
ui-step-small: 1.00
ui-step-big: 100.00
ui-digits: 1
visible:style {fading}
Midpoint (relative)
Shadow fade midpoint, as a factor of the shadow length
name: midpoint-rel
type: double
default: 0.50
minimum: 0.00
maximum: 1.00
ui-minimum: 0.00
ui-maximum: 1.00
ui-gamma: 1.00
ui-step-small: 0.00
ui-step-big: 0.10
ui-digits: 3
label:alt-label
visible:style {fading-fixed-length }
alt-label:Midpoint
Color
Shadow color
name: color
type: color
default: rgb(0.000, 0.000, 0.000)
role:color-primary
Composition
Output composition
name: composition
type: enum
pads: input output
parent-class: GeglOperationFilter
categories: light
needs-alpha: true
This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.