Starting with GDAL 1.9.0, GDAL can read and write GTA data files through the libgta library.
GTA is a file format that can store any kind of multidimensional array data, allows generic manipulations of array data, and allows easy conversion to and from other file formats.
COMPRESS=method Set the GTA compression method: NONE (default) or one of BZIP2, XZ, ZLIB, ZLIB1, ZLIB2, ZLIB3, ZLIB4, ZLIB5, ZLIB6, ZLIB7, ZLIB8, ZLIB9.
See Also: