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A number of special routines are provided that make working with simple forms even simpler. All these routines build simple forms and handle the interaction with the user.
6.1 Messages and Questions | ||
6.2 Command Log | ||
6.3 Colormap | ||
6.4 File Selector |
The following routines are meant to give messages to the user and to ask simple questions:
void fl_show_message(const char *s1, const char *s2, const char *s3); |
It shows a simple form with three lines of text and a button labeled OK on it. The form is so shown such that the mouse pointer is on the button.
Sometimes, it may be more convenient to use the following routine
void fl_show_messages(const char *str); |
when the message is a single line or when you know the message in
advance. Embed newlines in str
to get multi-line messages.
As a third alternative you can also use
void fl_show_messages_f(const char * fmt, ...); |
The only required argument fmt
is a format string as you would
use it for e.g., printf(3)
, which then is followed by as many
arguments as there are format specifiers in the format string. The
string resulting from expanding the format string, using the
remaining arguments, can have arbitrary length and embedded newline
characters ('\n'
), producing line breaks. The size of the
message box is automatically made to fit the whole text.
Both of the message routines block execution and do not return
immediately (but idle callbacks and asynchronous IO continue to be
run and checked). Execution resumes when the OK button is pressed or
<Return>
is hit, or when the message form is removed from the
screen by the following routine (for example, triggered by a timeout or
idle callback):
void fl_hide_message(void) |
There is also a routine that can be used to show a one-line message that can only be removed programmatically
void fl_show_oneliner(const char *str, FL_Coord x, FL_Coord y); void fl_hide_oneliner(void); |
where str
is the message and x
and y
are the
coordinates (relative to the root window) the message should be placed.
Note that multi-line messages are possible by embedding the newline
character into str
. See the demo program `preemptive.c' for an
example of its use.
By default, the background of the message is yellow and the text black. To change this default, use the following routine
void fl_set_oneliner_color(FL_COLOR background, FL_COLOR textcol); |
A similar routine exists to change the font style and size
void fl_set_oneliner_font(int style, int size); |
void fl_show_alert(const char *s1, const char *s2, const char *s3, int centered); void fl_hide_alert(void); |
work the same as fl_show_messages()
goodie except that an
alert icon (!) is added and the first string is shown bold-faced. The
extra parameter centered
controls whether to display the form
centered on the screen.
As in the case of messages also another function is avaialble
void fl_show_alert2(int centered, const char *fmt, ...); |
centered
controls if the alert message is centered and
fmt
must be a format string as e.g., used for
printf(3)
. After the format string as many further arguments
are required as there are format specifiers in the format string. The
string resulting from expanding the format string, using the rest of
the arguments, can have arbitrary length and the first embedded
form-feed character ('\f'
) is used as the separator between the
title string and the message of the alert box. Embedded newline
characters ('\n'
) produce line breaks.
In combination with fl_add_timeout()
, it is easy to develop a
timed alert routine that goes away when the user pushes the OK button or
when a certain time has elapsed:
static void dismiss_alert(int ID, void *data) { fl_hide_alert(); } void show_timed_alert(const char *s1, const char *s2, const char *s3, int centered) { fl_add_timeout( 10000, dismiss_alert, 0 ); /* ten seconds */ /* fl_show_alert blocks, and returns only when the OK button is pushed or when the timeout, in this case, 10 seconds, has elapsed */ fl_show_alert(s1, s2, s3, centered); } |
Then you can use show_timed_alert()
just as
but with added functionality that the
alert will remove itself after 10 seconds even if the user does not
push the OK button.
fl_show_alert()
int fl_show_question(const char *message, int def); void fl_hide_question(void); |
Again shows a message (with possible embedded newlines in it) but this
time with a Yes and a No button. def
controls which button the
mouse pointer should be on: 1 for Yes, 0 for No and any other value
causes the form to be shown so the mouse pointer is at the center of the
form. It returns whether the user pushed the Yes button. The user can
also press the <Y>
key to mean Yes and the <N>
key to mean
No.
If the question goodie is removed programmatically via
fl_hide_question()
, the default def
as given in
fl_show_question()
is taken. If no default is set, 0 is
returned by fl_show_question()
. The following code
segment shows one way of using fl_hide_question()
void timeout_yesno(int id, void *data) { fl_hide_question(); } ... fl_add_timeout(5000, timeout_yesno, 0); /* show_question blocks until either timeouts or one of the buttons is pushed */ if (fl_show_question("Want to Quit ?", 1)) exit(0); /* no is selected, continue */ ... /* rest of the code *. |
In the above example, the user is given 5 seconds to think if he wants
to quit. If within the 5 seconds he can't decide what to do, the
timeout is triggered and fl_show_question()
returns 1.
If, on the other hand, he pushes the No button before the timeout
triggers, fl_show_question()
returns normally and
fl_hide_question()
becomes a no-op.
int fl_show_choice(const char *s1, const char *s2, const char *s3, int numb, const char *b1, const char *b2, const char *b3, int def); int fl_show_choices(const char *s, int numb, const char *b1, const char *b2, const char *b3, int def); void fl_set_choices_shortcut(const char *s1, const char *s2, const char *s3); void fl_hide_choice(void); |
The first routine shows a message (up to three lines) with one, two or
three buttons. numb
indicates the number of buttons. b1
,
b2
and b3
are the labels of the buttons. def
can
be 1, 2 or 3, indicating the default choice. The second routine is
similar to the first except that the message is passed as a single
string with possible embedded newlines in it. Both routines return the
number of the button pressed (1, 2 or 3). The user can also press the
<1>
, <2>
or <3>
key to indicate the first,
second, or third button. More mnemonic hotkeys can be defined using
the shortcut routine, s1
, s2
and s3
are the
shortcuts to bind to the three buttons. If the choice goodie is
removed by fl_hide_choice()
, the default def
is
returned.
To change the font used in all messages, use the following routine
void fl_set_goodies_font(int style, int size); |
To obtain some text from the user, use the following routine
const char *fl_show_input(const char *str1, const char *defstr); void fl_hide_input(void); |
This shows a box with one line of message (indicated by str1
),
and an input field into which the user can enter a string. defstr
is the default input string placed in the input box. In addition, three
buttons, labeled Cancel
, OK
and Clear
respectively,
are added. The button labeled Clear
deletes the string in the
input field. The routine returns the string in the input field when the
user presses the OK
button or the <Return>
key. The
function also returns when button Cancel
is pressed. In this
case, instead of returning the text in the input field, NULL
is
returned. This routine can be used to have the user provide all kinds of
textual input.
Removing the input field programmatically by calling
fl_hide_input()
results in NULL
being returned by
fl_show_input()
, i.e., it's equivalent to pressing the
Cancel
button.
A similar but simpler routine can also be used to obtain textual input
const char *fl_show_simple_input(const char *str1, const char *defstr); |
The form shown in this case only has the OK
button. The example
program `goodies.c' shows you these goodies.
It is possible to change some of the built-in button labels via the following resource function with proper resource names
void fl_set_resource(const char *res_str, const char *value) |
To, for example, change the label of the Dismiss
button to
"Go"
in the alert form, code similar to the following can be
used after calling fl_initialize()
but before any use of
the alert goodie:
fl_set_resource("flAlert.dismiss.label", "Go"); |
Currently the following goodies resources are supported:
flAlert.title
The window title of the alert goodie
flAlert.dismiss.label
The label of the Dismiss
button
flQuestion.yes.label
The label of the Yes
button
flQuestion.no.label
The label of the No
button
flQuestion.title
The window title of the Question goodie
flChoice.title
The window title of the Choice goodie
*.ok.label
The label of the OK
button
Note that all goodies are shown with FL_TRANSIENT
and not all
window managers decorate such forms with titles. Thus the title setting
in the above listing may not apply.
In a number of situations, a GUI is created specifically to make an
existing command-line oriented program easier to use. For stylistic
considerations, you probably don't want to have the output
(stderr
and stdout
) as a result of running the command
printed on the terminal. Rather you want to log all the messages to a
browser so the user can decide if and when to view the log. For this, a
goodie is available
long fl_exe_command(const char *cmd, int block); |
This function, similar to a system(3)
call, forks a new process
that runs the command cmd
, which must be a (null-terminated)
string containing a command line passed to the (sh) shell. The output
(both stderr
and stdout
) of cmd
is logged into a
browser, which can be presented to the user when appropriate (see
below). The block
argument is a flag indicating if the function
should wait for the child process to finish. If the argument
block
is true (non-zero), the function waits until the command
cmd
completes and then returns the exit status of the command
cmd
(i.e., the status one gets form wait()
or
waitpid()
, so use WEXITSTATUS()
on it if you want the
return or exit()
value from the program started)). If the
argument block
is false (0), the function returns immediately
without waiting for the command to finish. In this case, the function
returns the process ID of the child process or -1 if an error occured.
Unlike other goodies, fl_exe_command()
does not
deactivate other forms even in blockng mode. This means that the user
can interact with the GUI while fl_exe_command()
waits
for the child process to finish. If this is not desired, you can use
fl_deactivate_all_forms()
and
fl_activate_all_forms()
to wrap the function.
If fl_exe_command()
is called in non-blocking mode, the
following function should be called to clean up related processes and
resources before the caller exits (otherwise a zombie process may
result)
int fl_end_command(long pid); |
where pid
is the process ID returned by
fl_exe_command()
. The function suspends the current
process and waits until the child process is completed, then it
returns the exit status of the child process or -1 if an error has
occurred.
There is another routine that will wait for all the child processes
initiated by fl_exe_command()
to complete
int fl_end_all_command(void) |
The function returns the status of the last child process.
You can also poll the status of a child process using the following routine
int fl_check_command(long pid); |
where pid
is the process ID returned by
fl_exe_command()
. The function returns the following
values: 0 if the child process is finished; 1 if the child process
still exists (running or stopped) and -1 if an error has occurred
inside the function.
If some interaction with the command being executed is desired, the
following functions may be more appropriate. These functions operates
almost exactly as the popen(3)
and pclose(3)
functions:
FILE *fl_popen(const char *command, const char *type); int fl_pclose(FILE *stream); |
The fl_popen()
function executes the command in a child
process, and logs the stderr
messages into the command log.
Further, if type is "w"
, stdout
will also be logged into
the command browser. fl_pclose()
should be used to clean
up the child process.
To show or hide the logs of the command output, use the following functions
int fl_show_command_log(int border); void fl_hide_command_log(void); |
where border
is the same as that used in
fl_show_form()
. These two routines can be called anytime
anywhere after fl_initialize()
has been invoked.
The command log is by default placed at the top-right corner of the screen. To change the default placement, use the following routine
void fl_set_command_log_position(int x, int y); |
where x
and y
are the coordinates of the upper-left
corner of the form relative to the root window. The logging of the
output is accumulative, i.e., fl_exe_command()
does not
clear the browser. To clear the browser, use the following routine
void fl_clear_command_log(void); |
It is possible to add arbitrary text to the command browser via the following routine
void fl_addto_command_log(const char *txt); void fl_addto_command_log_f(const char *fmt, ...); |
where txt
for fl_addto_command_log()
is a string and
fmt
for fl_addto_command_log_f()
is a format string like
for printf()
that gets expanded using the following arguments.
This string, with possible embedded newlines, gets added to the last
line of the browser using fl_addto_browser_chars()
.
Finally, there is a routine that can be used to obtain the GUI structure of the command browser
typedef struct { FL_FORM * form; /* the form */ FL_OBJECT * browser; /* the browser */ FL_OBJECT * close_browser; /* the close button */ FL_OBJECT * clear_browser; /* the clear button */ } FD_CMDLOG; FD_CMDLOG *fl_get_command_log_fdstruct(void); |
From the information returned the application program can change various attributes of the command browser and its associated objects. Note however, that you should not hide/show the form or free any members of the structure.
In a number of applications the user has to select a color from the colormap. For this a goody has been created. It shows the first 64 entries of the colormap. The user can scroll through the colormap to see more entries. Once the user presses the mouse one of the entries the corresponding index is returned and the colormap is removed from the screen. To display the colormap use the routine
int fl_show_colormap(int oldcol); |
oldcol
should be the current or default color. The user can
decide not to change this color by pressing the Cancel
button in
the form. The procedure returns the index of the color selected (or the
index of the old color).
The most extended predefined form is the file selector. It provides an easy and interactive way to let the user select files. It is called as follows:
const char *fl_show_fselector(const char *message, const char *directory, const char *pattern, const char *default); |
A form will be shown in which all files in directory directory
are listed that satisfy the pattern pattern
(see Fig 6.1).
pattern
can be any kind of regular expression, e.g.,
[a-f]*.c
, which would list all files starting with a letter
between a
and f
and ending with .c
. default
is the default file name. message
is the message string placed at
the top of the form. The user can choose a file from the list given and
the function then returns a pointer to a static buffer that contains the
filename selected, or NULL
if the Cancel
button is pressed
(see below).
The user can also walk through the directory structure, either by
clicking on the box with the name of the currently displayed directory
to edit it manually, or by double-clicking on the name of a directory
(shown with a 'D' in front of it) shown in the list. If the directory
content changes while it is being displayed in the file selector the
ReScan
button can be used to request a rescan of the directory.
In a typical application, once the file selector goodie is shown, it is
up to the user when the file selector should be dismissed by pushing
Ready
or Cancel
button. In some situations the application
may want to remove the file selector on it's own. To this end, the
following routine is available
void fl_hide_fselector(void); |
The effect of removing the file selector programmatically is the same as
pushing the Cancel
button. There are total of
FL_MAX_FSELECTOR
(6) file selectors in the Forms Library with each
having its own current directory and content cache. All the file
selector functions documented manipulate the currently active file
selector, which can be set using the following routine
int fl_use_fselector(int n); |
where n
is a number between 0 and FL_MAX_FSELECTOR - 1
.
To change the font the file selector uses, the following routine can be used:
void fl_set_fselector_fontsize(int font_size); void fl_set_fselector_fontstyle(int font_style); |
These routines change the font for all the objects on the form. It is
possible to change the font for some of the objects (e.g., browser only)
using fl_get_fselector_fdstruct()
explained later.
The window title of the file selector can be changed anytime using the following routine
void fl_set_fselector_title(const char *title); |
To force an update programmatically, call
void fl_invalidate_fselector_cache(void); |
before fl_show_fselector()
. Note that this call only
forces an update once, and on the directory that is to be browsed. To
disable caching altogether, the following routine can be used:
void fl_disable_fselector_cache(int yes); |
A false (0) parameter (re)enables directory caching.
The user can also change the pattern by clicking the mouse on top of it it. Note that directories are shown independent of whether they satisfy the pattern. He can also type in a file name directly.
Complete keyboard navigation is built-in. E.g., you can use
<Alt>d
to change the directory instead of using the mouse.
When the user is satisfied, i.e., found the correct directory and
indicated the file name required, he can press the button labeled
Ready
or press the <Return>
key. He can also double click
on the file name in the browser. The full path to the filename is
returned by the procedure. If the user presses the Cancel
button
NULL
is returned.
It is also possible to set a callback routine so that whenever the user double clicks on a filename, instead of returning the filename, the callback routine is invoked with the filename as the argument. To set such a callback, use the following routine
void fl_set_fselector_callback(int (*callback)(const char *, void *), void *user_data); |
where the second argument of the callback is the user data
. The
return value of the callback function is currently not used. Note that
the behavior of the file selector is slightly different when a callback
is present. Without the callback, a file selector is always modal.
Please note that when a file selector has a callback installed the field for manually entering a file name isn't shown.
The placement of the file selector is by default centered on the screen, which can be changed by the following routine
void fl_set_fselector_placement(int place); |
where place is the placement request same as in
fl_show_form()
. The default is FL_PLACE_CENTER |
FL_FREE_SIZE
.
By default, an fselector is displayed with transient property set. To change the default, use the following routine
void fl_set_fselector_border(int border); |
The border
request by this function is the same as in
fl_show_form()
, but FL_NOBORDER
is ignored.
If the arguments directory
, pattern
or default
passed to fl_show_form()
are empty strings or
NULL
, the previous value is used (with some reasonable defaults
getting used when this happens the first time). Thus the file selector
"remembers" all the settings the selector had last time. The
application program can figure out the directory, pattern and file
name (without the path) after the user changed them using the routines
const char *fl_get_directory(void); const char *fl_get_pattern(void); const char *fl_get_filename(void); |
It is also possible to programatically set new values for the default directory and pattern by using the functions
int fl_set_directory( const char * dir ); void fl_set_pattern( const char * pattern ); |
fl_set_directory()
returns 0 on success and 1 on failure,
either because the argument was a NULL
pointer or not a valid
directory.
There are other routines that make the fselector more flexible. The most important of which is the ability to accommodate up to three application specific button:
void fl_add_fselector_appbutton(const char *label, void (*callback)(void *), void *data); |
The argument data
is passed to the callback. Whenever this
application specific button is pushed, the callback function is invoked.
To remove an application specific button, use the following routine
void fl_remove_fselector_appbutton(const char *label); |
Within the callback function, in addition to using the routines mentioned above, the following routines can be used:
void fl_refresh_fselector(void); |
This function causes the file selector to re-scan the current directory and to list all entries in it.
If, for whatever reasons, there is a need to get the fselector's form the following routine can be used:
FL_FORM *fl_get_fselector_form(void); |
See `fbrowse.c' for the use of the file selector.
Although discouraged, it is recognized that direct access to the individual objects of a fselector's form maybe necessary. To this end, the following routine exists
typedef struct { FL_FORM * fselect; void * vdata; char * cdata; long ldata; FL_OBJECT * browser, * input, * prompt, * resbutt; FL_OBJECT * patbutt, * dirbutt, * cancel, * ready; FL_OBJECT * dirlabel, * patlabel; FL_OBJECT * appbutt[3]; } FD_FSELECTOR; FD_FSELECTOR *fl_get_fselector_fdstruct(void); |
You can, for example, change the default label strings of various
buttons via members of the FD_FSELECTOR
structure:
FD_FSELECTOR *fs = fl_get_fselector_fdstruct(); fl_set_object_label(fs->ready, "Go !"); fl_fit_object_label(fs->ready, 1, 1); |
Since the return value of fl_get_fselector_fdstruct()
is
a pointer to an internal structures, the members of this structure
should not be modified.
In the listing of files in a directory special files are marked with a
prefix in the browser (for example, D
for directories, p
for pipes etc.). To change the prefix, use the following routine
void fl_set_fselector_filetype_marker(int dir, int fifo, int socket, int cdev, int bdev); |
where dir
is the marker character for directories, fifo
the marker for pipes and FIFOs, socket
the marker for sockets,
cdev
the marker for character device files and, finally,
bdev
the marker character for block device files.
Although file systems under Unix are similar, they are not identical. In the implementation of the file selector, the subtle differences in directory structures are isolated and conditionally compiled so an apparent uniform interface to the underlying directory structure is achieved.
To facilitate alternative implementations of file selectors, the following (internal) routines can be freely used:
To get a directory listing, the following routine can be used
const FL_Dirlist *fl_get_dirlist(const char *dirname, const char *pattern, int *nfiles, int rescan); |
where dirname
is the directory name; pattern
is a regular
expression that is used to filter the directory entries; nfiles
on return is the total number of entries in directory dirname
that match the pattern specified by pattern
(not exactly true,
see below). The function returns the address of an array of type
FL_Dirlist
with nfiles
if successful and NULL
otherwise. By default, directory entries are cached. Passing the
function a true (non-zero) value for the rescan
argument requests
a re-read.
FL_Dirlist
is a structure defined as follows
typedef struct { char * name; /* file name */ int type; /* file type */ long dl_mtime; /* file modification time */ unsigned long dl_size; /* file size in bytes */ } FL_Dirlist; |
where type
is one of the following file types
FT_FILE
FT_DIR
FT_SOCK
FT_FIFO
FT_LINK
FT_BLK
FT_CHR
a character device
FT_OTHER
?
To free the list cache returned by fl_get_dirlist()
, use
the following call
void fl_free_dirlist(FL_Dirlist *dl); |
Note that a cast may be required to get rid of compiler warnings due
to the const
qualifier of the return value of
fl_get_dirlist()
. See demo program `dirlist.c' for
an example use of fl_get_dirlist()
.
Per default not all types of files are returned by
fl_get_dirlist()
. The specific rules for which
types of file are returned are controlled by an additional filter
after the pattern filter. It has the type
int default_filter(const char *name, int type); |
and is called for each entry found in the directory that matched the pattern. This filter function should return true (non-zero) if the entry is to be included in the directory list. The default filter is similar to the following
int ffilter(const char *name, int type) { return type == FT_DIR || type == FT_FILE || type == FT_LINK; } |
i.e., per default only directories, normal files and symbolic links are shown (the first argument of the function, the file name, isn't used by the default filter).
To change the default filter, use the following routine
typedef int (*FL_DIRLIST_FILTER)(const char *, int); FL_DIRLIST_FILTER fl_set_dirlist_filter(FL_DIRLIST_FILTER filter); |
As noted before, directories are by default not subject to filtering. If, for any reason, it is desirable to filter also directories, use the following routine with a true flag
int fl_set_dirlist_filterdir(int flag); |
The function returns the old setting. Since there is only one filter active at any time in XForms, changing the filter affects all subsequent uses of file browsers.
By default, the files returned are sorted alphabetically. You can change the default sorting using the following routine:
int fl_set_dirlist_sort(int method); |
where method
can be one of the following
FL_NONE
FL_ALPHASORT
FL_RALPHASORT
FL_MTIMESORT
FL_RMTIMESORT
Sort the entries according to the modification time, but reverse the order, i.e., latest first.
FL_SIZESORT
FL_RSIZESORT
FL_CASEALPHASORT
FL_RCASEALPHASORT
Sort the entries in reverse alphabetic order with no regard to case.
The function returns the old sort method. For directories having large
numbers of files, reading the directory can take quite a long time due
to sorting and filtering. Electing not to sort and (to a lesser degree)
not to filter the directory entries (by setting the filter to
NULL
) can speed up the directory reading considerably.
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