dune-grid 2.9.0
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Specialization of the generic GridFactory for UGGrid. More...
#include <dune/grid/uggrid/uggridfactory.hh>
Classes | |
struct | Codim |
Public Types | |
using | Communication = typename UGGrid< dimworld >::Communication |
Public Member Functions | |
GridFactory () | |
Default constructor. More... | |
GridFactory (UGGrid< dimworld > *grid) | |
Constructor for a given grid object. More... | |
~GridFactory () | |
Destructor. More... | |
virtual void | insertVertex (const FieldVector< ctype, dimworld > &pos) |
Insert a vertex into the coarse grid. More... | |
virtual void | insertElement (const GeometryType &type, const std::vector< unsigned int > &vertices) |
Insert an element into the coarse grid. More... | |
void | insertBoundarySegment (const std::vector< unsigned int > &vertices) |
Method to insert a boundary segment into a coarse grid. More... | |
void | insertBoundarySegment (const std::vector< unsigned int > &vertices, const std::shared_ptr< BoundarySegment< dimworld > > &boundarySegment) |
Method to insert an arbitrarily shaped boundary segment into a coarse grid. More... | |
virtual std::unique_ptr< UGGrid< dimworld > > | createGrid () |
Finalize grid creation and hand over the grid. More... | |
virtual unsigned int | insertionIndex (const typename Codim< 0 >::Entity &entity) const |
Return the number of the element in the order of insertion into the factory. More... | |
virtual unsigned int | insertionIndex (const typename Codim< dimension >::Entity &entity) const |
Return the number of the vertex in the order of insertion into the factory. More... | |
virtual unsigned int | insertionIndex (const typename UGGrid< dimworld >::LeafIntersection &intersection) const |
Return the number of the intersection in the order of insertion into the factory. More... | |
virtual bool | wasInserted (const typename UGGrid< dimworld >::LeafIntersection &intersection) const |
Return true if the intersection has been explictily insterted into the factory. More... | |
Communication | comm () const |
Return the Communication used by the grid factory. More... | |
virtual void | insertVertex (const FieldVector< ctype, dimworld > &pos)=0 |
Insert a vertex into the coarse grid. More... | |
virtual DUNE_NO_DEPRECATED_BEGIN void | insertElement (const GeometryType &type, const std::vector< unsigned int > &vertices, const std::shared_ptr< VirtualFunction< FieldVector< ctype, dimension >, FieldVector< ctype, dimworld > > > &elementParametrization) |
Insert a parametrized element into the coarse grid. More... | |
virtual DUNE_NO_DEPRECATED_END void | insertElement (const GeometryType &type, const std::vector< unsigned int > &vertices, std::function< FieldVector< ctype, dimworld >(FieldVector< ctype, dimension >)> elementParametrization) |
Insert a parametrized element into the coarse grid. More... | |
virtual void | insertBoundarySegment (const std::vector< unsigned int > &vertices, const std::shared_ptr< BoundarySegment< dimension, dimworld > > &boundarySegment) |
insert an arbitrarily shaped boundary segment More... | |
virtual unsigned int | insertionIndex (const typename GridType::LeafIntersection &intersection) const |
obtain a boundary's insertion index More... | |
virtual bool | wasInserted (const typename GridType::LeafIntersection &intersection) const |
determine whether an intersection was inserted More... | |
Static Public Attributes | |
static const int | dimension = UGGrid<dimworld>::dimension |
Static Protected Attributes | |
static constexpr int | dimworld |
The grid world dimension. More... | |
Specialization of the generic GridFactory for UGGrid.
If you want to write a routine that reads a grid from some file into a Dune UGGrid object you have to know how to use the UGGrid grid factory. In the following we assume that you have a grid in some file format and an empty UGGrid object, created by one of its constructors. Hence, your file reader method signature may look like this:
UGGrid<3>* readMyFileFormat(const std::string& filename)
Now, in order to create a valid UGGrid object do the following steps:
Get a new GridFactory object by calling
GridFactory<UGGrid<dim> > factory;
Insert the grid vertices by calling
factory.insertVertex(const FieldVector<double,dimworld>& position);
for each vertex. The order of insertion determines the level- and leaf indices of your level 0 vertices.
For each element call
factory.insertElement(Dune::GeometryType type, const std::vector<int>& vertices);
The parameters are
The numbering of the vertices of each element is expected to follow the DUNE conventions. Refer to the page on reference elements for the details.
UGGrid supports parametrized domains. That means that you can provide a smooth description of your grid boundary. The actual grid will always be piecewise linear; however, as you refine, the grid will approach your prescribed boundary. You don't have to do this. If your coarse grid boundary describes your domain well read on at Section 5.
In order to create curved boundary segments, for each segment you have to write a class which implements the correct geometry. These classes are then handed over to the UGGrid object. Boundary segment implementations must be derived from
template <int dimworld> Dune::BoundarySegment
This is an abstract base class which requires you to overload the method
virtual FieldVector< double, dimworld > operator() (const FieldVector< double, dimworld-1 > &local)
This methods must compute the world coordinates from the local ones on the boundary segment. Give these classes to your grid factory by calling
factory.insertBoundarySegment(const std::vector<int>& vertices, const BoundarySegment<dimworld> *boundarySegment);
Control over the allocated objects is taken from you, and the grid object will take care of their destruction.
To finish off the construction of the UGGrid object call
std::unique_ptr<UGGrid<dim> > grid = factory.createGrid();
This time it is you who gets full responsibility for the allocated object.
If you're working on a parallel machine, and you want to set up a parallel grid, proceed as described only on the rank-0 process. On the other processes just create a GridFactory and call createGrid() to obtain the grid object. This will create the grid on the master process and set up UG correctly on all other process. Call loadBalance()
to actually distribute the grid.
using Dune::GridFactory< UGGrid< dimworld > >::Communication = typename UGGrid<dimworld>::Communication |
Dune::GridFactory< UGGrid< dimworld > >::GridFactory | ( | ) |
Default constructor.
Dune::GridFactory< UGGrid< dimworld > >::GridFactory | ( | UGGrid< dimworld > * | grid | ) |
Constructor for a given grid object.
If you already have your grid object constructed you can hand it over using this constructor.
If you construct your factory class using this constructor the pointer handed over to you by the method createGrid() is the one you supplied here.
Dune::GridFactory< UGGrid< dimworld > >::~GridFactory | ( | ) |
Destructor.
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inline |
Return the Communication used by the grid factory.
Use the Communication available from the grid.
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virtual |
Finalize grid creation and hand over the grid.
The receiver takes responsibility of the memory allocated for the grid
Implements Dune::GridFactoryInterface< UGGrid< dimworld > >.
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virtual |
Method to insert a boundary segment into a coarse grid.
Using this method is optional. It only influences the ordering of the segments
vertices | The indices of the vertices of the segment |
Implements Dune::GridFactoryInterface< UGGrid< dimworld > >.
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inlinevirtualinherited |
insert an arbitrarily shaped boundary segment
This method inserts a boundary segment into the coarse grid.
[in] | vertices | the indices of the vertices of the segment |
[in] | boundarySegment | user defined implementation of the boundary segment's geometry |
void Dune::GridFactory< UGGrid< dimworld > >::insertBoundarySegment | ( | const std::vector< unsigned int > & | vertices, |
const std::shared_ptr< BoundarySegment< dimworld > > & | boundarySegment | ||
) |
Method to insert an arbitrarily shaped boundary segment into a coarse grid.
vertices | The indices of the vertices of the segment |
boundarySegment | Class implementing the geometry of the boundary segment. |
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virtual |
Insert an element into the coarse grid.
type | The GeometryType of the new element |
vertices | The vertices of the new element, using the DUNE numbering |
Implements Dune::GridFactoryInterface< UGGrid< dimworld > >.
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inlinevirtualinherited |
Insert a parametrized element into the coarse grid.
type | The GeometryType of the new element |
vertices | The vertices of the new element, using the DUNE numbering |
elementParametrization | A function prescribing the shape of this element |
Make sure the inserted element is not inverted (this holds even for simplices). There are grids that can't handle inverted elements.
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inlinevirtualinherited |
Insert a parametrized element into the coarse grid.
type | The GeometryType of the new element |
vertices | The vertices of the new element, using the DUNE numbering |
elementParametrization | A function prescribing the shape of this element |
Make sure the inserted element is not inverted (this holds even for simplices). There are grids that can't handle inverted elements.
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inlinevirtual |
Return the number of the element in the order of insertion into the factory.
For UGGrid elements this number is the same as the element level index
Reimplemented from Dune::GridFactoryInterface< UGGrid< dimworld > >.
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inlinevirtual |
Return the number of the vertex in the order of insertion into the factory.
For UGGrid vertices this number is the same as the vertex level index
Reimplemented from Dune::GridFactoryInterface< UGGrid< dimworld > >.
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inlinevirtualinherited |
obtain a boundary's insertion index
Data can be associated to the created macro grid using the insertion index of each entity that has been inserted during the grid creation process.
Between grid construction (createGrid) and the first grid modification, this method allows to obtain this insertion index from the grid factory. This way, data can be stored using the index maps provided by the grid.
[in] | intersection | intersection whose insertion index is requested |
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inlinevirtual |
Return the number of the intersection in the order of insertion into the factory.
For UGGrid intersections this number is the same as the boundary segment index
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virtual |
Insert a vertex into the coarse grid.
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pure virtualinherited |
Insert a vertex into the coarse grid.
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inlinevirtualinherited |
determine whether an intersection was inserted
This method allows checking whether an intersection was actually inserted into the grid factory.
[in] | intersection | intersection in question |
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inlinevirtual |
Return true if the intersection has been explictily insterted into the factory.
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static |
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staticconstexprprotectedinherited |
The grid world dimension.