dune-grid 2.9.0
Dune::GridFactory< UGGrid< dimworld > > Member List

This is the complete list of members for Dune::GridFactory< UGGrid< dimworld > >, including all inherited members.

comm() constDune::GridFactory< UGGrid< dimworld > >inline
Communication typedefDune::GridFactory< UGGrid< dimworld > >
createGrid()Dune::GridFactory< UGGrid< dimworld > >virtual
dimensionDune::GridFactory< UGGrid< dimworld > >static
dimworldDune::GridFactoryInterface< UGGrid< dimworld > >protectedstatic
GridFactory()Dune::GridFactory< UGGrid< dimworld > >
GridFactory(UGGrid< dimworld > *grid)Dune::GridFactory< UGGrid< dimworld > >
GridFactoryInterface()Dune::GridFactoryInterface< UGGrid< dimworld > >inline
insertBoundarySegment(const std::vector< unsigned int > &vertices)Dune::GridFactory< UGGrid< dimworld > >virtual
insertBoundarySegment(const std::vector< unsigned int > &vertices, const std::shared_ptr< BoundarySegment< dimworld > > &boundarySegment)Dune::GridFactory< UGGrid< dimworld > >
GridFactoryInterface< UGGrid< dimworld > >::insertBoundarySegment(const std::vector< unsigned int > &vertices, const std::shared_ptr< BoundarySegment< dimension, dimworld > > &boundarySegment)Dune::GridFactoryInterface< UGGrid< dimworld > >inlinevirtual
insertElement(const GeometryType &type, const std::vector< unsigned int > &vertices)Dune::GridFactory< UGGrid< dimworld > >virtual
GridFactoryInterface< UGGrid< dimworld > >::insertElement(const GeometryType &type, const std::vector< unsigned int > &vertices, const std::shared_ptr< VirtualFunction< FieldVector< ctype, dimension >, FieldVector< ctype, dimworld > > > &elementParametrization)Dune::GridFactoryInterface< UGGrid< dimworld > >inlinevirtual
GridFactoryInterface< UGGrid< dimworld > >::insertElement(const GeometryType &type, const std::vector< unsigned int > &vertices, std::function< FieldVector< ctype, dimworld >(FieldVector< ctype, dimension >)> elementParametrization)Dune::GridFactoryInterface< UGGrid< dimworld > >inlinevirtual
insertionIndex(const typename Codim< 0 >::Entity &entity) constDune::GridFactory< UGGrid< dimworld > >inlinevirtual
insertionIndex(const typename Codim< dimension >::Entity &entity) constDune::GridFactory< UGGrid< dimworld > >inlinevirtual
insertionIndex(const typename UGGrid< dimworld >::LeafIntersection &intersection) constDune::GridFactory< UGGrid< dimworld > >inlinevirtual
GridFactoryInterface< UGGrid< dimworld > >::insertionIndex(const typename GridType::LeafIntersection &intersection) constDune::GridFactoryInterface< UGGrid< dimworld > >inlinevirtual
insertVertex(const FieldVector< ctype, dimworld > &pos)Dune::GridFactory< UGGrid< dimworld > >virtual
GridFactoryInterface< UGGrid< dimworld > >::insertVertex(const FieldVector< ctype, dimworld > &pos)=0Dune::GridFactoryInterface< UGGrid< dimworld > >pure virtual
wasInserted(const typename UGGrid< dimworld >::LeafIntersection &intersection) constDune::GridFactory< UGGrid< dimworld > >inlinevirtual
GridFactoryInterface< UGGrid< dimworld > >::wasInserted(const typename GridType::LeafIntersection &intersection) constDune::GridFactoryInterface< UGGrid< dimworld > >inlinevirtual
~GridFactory()Dune::GridFactory< UGGrid< dimworld > >
~GridFactoryInterface()Dune::GridFactoryInterface< UGGrid< dimworld > >inlinevirtual