dune-grid 2.9.0
Dune::UGGrid< dim > Member List

This is the complete list of members for Dune::UGGrid< dim >, including all inherited members.

adapt()Dune::UGGrid< dim >
asImp()Dune::Grid< dim, dimworld, double, UGGridFamily< dim > >inlineprotected
asImp() constDune::Grid< dim, dimworld, double, UGGridFamily< dim > >inlineprotected
ClosureType enum nameDune::UGGrid< dim >
CollectiveCommunication typedefDune::Grid< dim, dimworld, double, UGGridFamily< dim > >
comm() constDune::UGGrid< dim >inline
Communication typedefDune::Grid< dim, dimworld, double, UGGridFamily< dim > >
Communication_t typedefDune::Grid< dim, dimworld, double, UGGridFamily< dim > >protected
COPY enum valueDune::UGGrid< dim >
ctype typedefDune::UGGrid< dim >
DeprecatedCollectiveCommunication_t typedefDune::Grid< dim, dimworld, double, UGGridFamily< dim > >protected
dimensionDune::Grid< dim, dimworld, double, UGGridFamily< dim > >static
dimensionworldDune::Grid< dim, dimworld, double, UGGridFamily< dim > >static
entity(const Seed &seed) constDune::UGGrid< dim >inline
GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >::entity(const EntitySeed &seed) constDune::Grid< dim, dimworld, double, UGGridFamily< dim > >inline
getChildrenOfSubface(const typename Traits::template Codim< 0 >::Entity &e, int elementSide, int maxl, std::vector< typename Traits::template Codim< 0 >::Entity > &childElements, std::vector< unsigned char > &childElementSides) constDune::UGGrid< dim >
getMark(const typename Traits::template Codim< 0 >::Entity &e) constDune::UGGrid< dim >
Grid< dim, dimworld, double, UGGridFamily< dim > >::getMark(const typename Codim< 0 >::Entity &e) constDune::Grid< dim, dimworld, double, UGGridFamily< dim > >inline
GlobalIdSet typedefDune::Grid< dim, dimworld, double, UGGridFamily< dim > >
globalIdSet() constDune::UGGrid< dim >inline
globalRefine(int n)Dune::UGGrid< dim >
GREEN enum valueDune::UGGrid< dim >
GridFamily typedefDune::UGGrid< dim >
HierarchicIterator typedefDune::Grid< dim, dimworld, double, UGGridFamily< dim > >
leafGridView() constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
LeafGridView typedefDune::Grid< dim, dimworld, double, UGGridFamily< dim > >
LeafIndexSet typedefDune::Grid< dim, dimworld, double, UGGridFamily< dim > >
leafIndexSet() constDune::UGGrid< dim >inline
LeafIntersection typedefDune::Grid< dim, dimworld, double, UGGridFamily< dim > >
LeafIntersectionIterator typedefDune::Grid< dim, dimworld, double, UGGridFamily< dim > >
levelGridView(int level) constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
LevelGridView typedefDune::Grid< dim, dimworld, double, UGGridFamily< dim > >
levelIndexSet(int level) constDune::UGGrid< dim >inline
LevelIndexSet typedefDune::Grid< dim, dimworld, double, UGGridFamily< dim > >
LevelIntersection typedefDune::Grid< dim, dimworld, double, UGGridFamily< dim > >
LevelIntersectionIterator typedefDune::Grid< dim, dimworld, double, UGGridFamily< dim > >
loadBalance(DataHandle &dataHandle)Dune::UGGrid< dim >inline
loadBalance(int minlevel=0)Dune::UGGrid< dim >
loadBalance(const std::vector< Rank > &targetProcessors, unsigned int fromLevel)Dune::UGGrid< dim >
loadBalance(const std::vector< Rank > &targetProcessors, unsigned int fromLevel, DataHandle &dataHandle)Dune::UGGrid< dim >inline
GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >::loadBalance()Dune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
loadState(const std::string &filename)Dune::UGGrid< dim >
LOCAL enum valueDune::UGGrid< dim >
localIdSet() constDune::UGGrid< dim >inline
LocalIdSet typedefDune::Grid< dim, dimworld, double, UGGridFamily< dim > >
mark(int refCount, const typename Traits::template Codim< 0 >::Entity &e)Dune::UGGrid< dim >
mark(const typename Traits::template Codim< 0 >::Entity &e, typename UG_NS< dim >::RefinementRule rule, int side=0)Dune::UGGrid< dim >
GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >::mark(int refCount, const typename Traits ::template Codim< 0 >::Entity &e)Dune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim > >inline
Grid< dim, dimworld, double, UGGridFamily< dim > >::mark(int refCount, const typename Codim< 0 >::Entity &e)Dune::Grid< dim, dimworld, double, UGGridFamily< dim > >inline
maxLevel() constDune::UGGrid< dim >
NONE enum valueDune::UGGrid< dim >
numBoundarySegments() constDune::UGGrid< dim >inline
postAdapt()Dune::UGGrid< dim >
preAdapt()Dune::UGGrid< dim >
Rank typedefDune::UGGrid< dim >
RefinementType enum nameDune::UGGrid< dim >
saveState(const std::string &filename) constDune::UGGrid< dim >
setClosureType(ClosureType type)Dune::UGGrid< dim >inline
setPosition(const typename Traits::template Codim< dim >::Entity &e, const FieldVector< double, dim > &pos)Dune::UGGrid< dim >
setRefinementType(RefinementType type)Dune::UGGrid< dim >inline
size(int level, int codim) constDune::UGGrid< dim >
size(int codim) constDune::UGGrid< dim >inline
size(int level, GeometryType type) constDune::UGGrid< dim >inline
size(GeometryType type) constDune::UGGrid< dim >inline
Traits typedefDune::UGGrid< dim >
UGGrid(UGCommunication comm={})Dune::UGGrid< dim >
~UGGrid() noexcept(false)Dune::UGGrid< dim >