dune-grid 2.9.0
|
Store a reference to an entity with a minimal memory footprint. More...
#include <dune/grid/common/entityseed.hh>
Public Types | |
typedef EntitySeedImp | Implementation |
type of underlying implementation More... | |
Public Member Functions | |
EntitySeed () | |
Construct an empty (i.e. isValid() == false) seed. More... | |
EntitySeed (const EntitySeedImp &implementation) | |
Construct from implementation class. More... | |
bool | isValid () const |
check whether it is safe to create an Entity from this Seed More... | |
Implementation & | impl () |
access to the underlying implementation More... | |
const Implementation & | impl () const |
access to the underlying implementation More... | |
Static Public Attributes | |
static constexpr int | codimension = EntitySeedImp::codimension |
codimension of underlying entity More... | |
Store a reference to an entity with a minimal memory footprint.
The EntitySeed provides a light-weight way to store an entity. It is supposed to be implemented as memory-efficiently as possible. To get back the actual entity, you need the corresponding grid. On the grid, there is the method entity(const EntitySeed&), which gives you an Entity in exchange for an EntitySeed.
typedef EntitySeedImp Dune::EntitySeed< GridImp, EntitySeedImp >::Implementation |
type of underlying implementation
|
inline |
Construct an empty (i.e. isValid() == false) seed.
|
inline |
Construct from implementation class.
|
inline |
access to the underlying implementation
|
inline |
access to the underlying implementation
|
inline |
check whether it is safe to create an Entity from this Seed
|
staticconstexpr |
codimension of underlying entity