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include
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Graphics
Vertex.h
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef SFML_VERTEX_H
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#define SFML_VERTEX_H
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// Headers
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#include <SFML/Graphics/Export.h>
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#include <SFML/Graphics/Color.h>
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#include <SFML/System/Vector2.h>
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typedef
struct
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{
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sfVector2f
position
;
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sfColor
color
;
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sfVector2f
texCoords
;
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}
sfVertex
;
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#endif // SFML_VERTEX_H
sfVertex::position
sfVector2f position
Position of the vertex.
Definition:
Vertex.h:41
sfVector2f
2-component vector of floats
Definition:
Vector2.h:61
sfVertex::texCoords
sfVector2f texCoords
Coordinates of the texture's pixel to map to the vertex.
Definition:
Vertex.h:43
sfColor
Utility class for manpulating RGBA colors.
Definition:
Color.h:39
sfVertex::color
sfColor color
Color of the vertex.
Definition:
Vertex.h:42
sfVertex
Define a point with color and texture coordinates.
Definition:
Vertex.h:40