SoundStream.h
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
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10 // including commercial applications, and to alter it and redistribute it freely,
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15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
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19 // and must not be misrepresented as being the original software.
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22 //
24 
25 #ifndef SFML_SOUNDSTREAM_H
26 #define SFML_SOUNDSTREAM_H
27 
29 // Headers
31 #include <SFML/Audio/Export.h>
32 #include <SFML/Audio/SoundStatus.h>
33 #include <SFML/Audio/Types.h>
34 #include <SFML/System/Time.h>
35 #include <SFML/System/Vector3.h>
36 
37 
42 typedef struct
43 {
44  sfInt16* samples;
45  unsigned int sampleCount;
47 
48 typedef sfBool (*sfSoundStreamGetDataCallback)(sfSoundStreamChunk*, void*);
49 typedef void (*sfSoundStreamSeekCallback)(sfTime, void*);
50 
51 
64 CSFML_AUDIO_API sfSoundStream* sfSoundStream_create(sfSoundStreamGetDataCallback onGetData,
65  sfSoundStreamSeekCallback onSeek,
66  unsigned int channelCount,
67  unsigned int sampleRate,
68  void* userData);
69 
76 CSFML_AUDIO_API void sfSoundStream_destroy(sfSoundStream* soundStream);
77 
90 CSFML_AUDIO_API void sfSoundStream_play(sfSoundStream* soundStream);
91 
101 CSFML_AUDIO_API void sfSoundStream_pause(sfSoundStream* soundStream);
102 
113 CSFML_AUDIO_API void sfSoundStream_stop(sfSoundStream* soundStream);
114 
123 CSFML_AUDIO_API sfSoundStatus sfSoundStream_getStatus(const sfSoundStream* soundStream);
124 
135 CSFML_AUDIO_API unsigned int sfSoundStream_getChannelCount(const sfSoundStream* soundStream);
136 
148 CSFML_AUDIO_API unsigned int sfSoundStream_getSampleRate(const sfSoundStream* soundStream);
149 
163 CSFML_AUDIO_API void sfSoundStream_setPitch(sfSoundStream* soundStream, float pitch);
164 
175 CSFML_AUDIO_API void sfSoundStream_setVolume(sfSoundStream* soundStream, float volume);
176 
188 CSFML_AUDIO_API void sfSoundStream_setPosition(sfSoundStream* soundStream, sfVector3f position);
189 
203 CSFML_AUDIO_API void sfSoundStream_setRelativeToListener(sfSoundStream* soundStream, sfBool relative);
204 
219 CSFML_AUDIO_API void sfSoundStream_setMinDistance(sfSoundStream* soundStream, float distance);
220 
237 CSFML_AUDIO_API void sfSoundStream_setAttenuation(sfSoundStream* soundStream, float attenuation);
238 
249 CSFML_AUDIO_API void sfSoundStream_setPlayingOffset(sfSoundStream* soundStream, sfTime timeOffset);
250 
263 CSFML_AUDIO_API void sfSoundStream_setLoop(sfSoundStream* soundStream, sfBool loop);
264 
273 CSFML_AUDIO_API float sfSoundStream_getPitch(const sfSoundStream* soundStream);
274 
283 CSFML_AUDIO_API float sfSoundStream_getVolume(const sfSoundStream* soundStream);
284 
293 CSFML_AUDIO_API sfVector3f sfSoundStream_getPosition(const sfSoundStream* soundStream);
294 
304 CSFML_AUDIO_API sfBool sfSoundStream_isRelativeToListener(const sfSoundStream* soundStream);
305 
314 CSFML_AUDIO_API float sfSoundStream_getMinDistance(const sfSoundStream* soundStream);
315 
324 CSFML_AUDIO_API float sfSoundStream_getAttenuation(const sfSoundStream* soundStream);
325 
334 CSFML_AUDIO_API sfBool sfSoundStream_getLoop(const sfSoundStream* soundStream);
335 
344 CSFML_AUDIO_API sfTime sfSoundStream_getPlayingOffset(const sfSoundStream* soundStream);
345 
346 
347 #endif // SFML_SOUNDSTREAM_H
sfVector3f
3-component vector of floats
Definition: Vector3.h:39
sfSoundStreamChunk::sampleCount
unsigned int sampleCount
Number of samples pointed by Samples.
Definition: SoundStream.h:45
sfTime
Represents a time value.
Definition: Time.h:39
sfSoundStreamChunk::samples
sfInt16 * samples
Pointer to the audio samples.
Definition: SoundStream.h:44
sfSoundStreamChunk
defines the data to fill by the OnGetData callback
Definition: SoundStream.h:43