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include
SFML
Graphics
RenderStates.h
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef SFML_RENDERSTATES_H
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#define SFML_RENDERSTATES_H
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// Headers
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#include <SFML/Graphics/Export.h>
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#include <SFML/Graphics/BlendMode.h>
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#include <SFML/Graphics/Transform.h>
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#include <SFML/Graphics/Types.h>
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typedef
struct
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{
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sfBlendMode
blendMode
;
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sfTransform
transform
;
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const
sfTexture*
texture
;
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const
sfShader*
shader
;
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}
sfRenderStates
;
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#endif // SFML_RENDERSTATES_H
sfRenderStates::transform
sfTransform transform
Transform.
Definition:
RenderStates.h:44
sfRenderStates::texture
const sfTexture * texture
Texture.
Definition:
RenderStates.h:45
sfTransform
Encapsulate a 3x3 transform matrix.
Definition:
Transform.h:43
sfRenderStates::shader
const sfShader * shader
Shader.
Definition:
RenderStates.h:46
sfBlendMode
Blending mode for drawing.
Definition:
BlendMode.h:70
sfRenderStates::blendMode
sfBlendMode blendMode
Blending mode.
Definition:
RenderStates.h:43
sfRenderStates
Define the states used for drawing to a RenderTarget.
Definition:
RenderStates.h:42