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include
SFML
Window
Mouse.h
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef SFML_MOUSE_H
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#define SFML_MOUSE_H
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// Headers
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#include <SFML/Window/Export.h>
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#include <SFML/Window/Types.h>
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#include <SFML/System/Vector2.h>
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typedef
enum
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{
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sfMouseLeft,
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sfMouseRight,
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sfMouseMiddle,
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sfMouseXButton1,
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sfMouseXButton2,
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sfMouseButtonCount
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} sfMouseButton;
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typedef
enum
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{
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sfMouseVerticalWheel,
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sfMouseHorizontalWheel
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} sfMouseWheel;
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CSFML_WINDOW_API sfBool sfMouse_isButtonPressed(sfMouseButton button);
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CSFML_WINDOW_API
sfVector2i
sfMouse_getPosition(
const
sfWindow* relativeTo);
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CSFML_WINDOW_API
void
sfMouse_setPosition(
sfVector2i
position,
const
sfWindow* relativeTo);
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#endif // SFML_MOUSE_H
sfVector2i
2-component vector of integers
Definition:
Vector2.h:39