Graphics.h
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_GRAPHICS_H
26 #define SFML_GRAPHICS_H
27 
29 // Headers
31 
32 #include <SFML/Window.h>
33 #include <SFML/Graphics/BlendMode.h>
34 #include <SFML/Graphics/CircleShape.h>
35 #include <SFML/Graphics/Color.h>
36 #include <SFML/Graphics/ConvexShape.h>
37 #include <SFML/Graphics/Font.h>
38 #include <SFML/Graphics/FontInfo.h>
39 #include <SFML/Graphics/Glyph.h>
40 #include <SFML/Graphics/Image.h>
41 #include <SFML/Graphics/PrimitiveType.h>
42 #include <SFML/Graphics/Rect.h>
43 #include <SFML/Graphics/RectangleShape.h>
44 #include <SFML/Graphics/RenderStates.h>
45 #include <SFML/Graphics/RenderTexture.h>
46 #include <SFML/Graphics/RenderWindow.h>
47 #include <SFML/Graphics/Shader.h>
48 #include <SFML/Graphics/Shape.h>
49 #include <SFML/Graphics/Sprite.h>
50 #include <SFML/Graphics/Text.h>
51 #include <SFML/Graphics/Texture.h>
52 #include <SFML/Graphics/Transform.h>
53 #include <SFML/Graphics/Transformable.h>
54 #include <SFML/Graphics/Vertex.h>
55 #include <SFML/Graphics/VertexArray.h>
56 #include <SFML/Graphics/VertexBuffer.h>
57 #include <SFML/Graphics/View.h>
58 
59 
60 #endif // SFML_GRAPHICS_H