|
Colt 1.2.0 | ||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object cern.colt.PersistentObject cern.colt.matrix.DoubleFactory3D
Factory for convenient construction of 3-d matrices holding double cells. Use idioms like DoubleFactory3D.dense.make(4,4,4) to construct dense matrices, DoubleFactory3D.sparse.make(4,4,4) to construct sparse matrices. If the factory is used frequently it might be useful to streamline the notation. For example by aliasing:
DoubleFactory3D F = DoubleFactory3D.dense; F.make(4,4,4); F.descending(10,20,5); F.random(4,4,5); ... |
Field Summary | |
static DoubleFactory3D |
dense
A factory producing dense matrices. |
static DoubleFactory3D |
sparse
A factory producing sparse matrices. |
Fields inherited from class cern.colt.PersistentObject |
serialVersionUID |
Method Summary | |
DoubleMatrix3D |
ascending(int slices,
int rows,
int columns)
Constructs a matrix with cells having ascending values. |
DoubleMatrix3D |
descending(int slices,
int rows,
int columns)
Constructs a matrix with cells having descending values. |
DoubleMatrix3D |
make(double[][][] values)
Constructs a matrix with the given cell values. |
DoubleMatrix3D |
make(int slices,
int rows,
int columns)
Constructs a matrix with the given shape, each cell initialized with zero. |
DoubleMatrix3D |
make(int slices,
int rows,
int columns,
double initialValue)
Constructs a matrix with the given shape, each cell initialized with the given value. |
DoubleMatrix3D |
random(int slices,
int rows,
int columns)
Constructs a matrix with uniformly distributed values in (0,1) (exclusive). |
Methods inherited from class cern.colt.PersistentObject |
clone |
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
public static final DoubleFactory3D dense
public static final DoubleFactory3D sparse
Method Detail |
public DoubleMatrix3D ascending(int slices, int rows, int columns)
public DoubleMatrix3D descending(int slices, int rows, int columns)
public DoubleMatrix3D make(double[][][] values)
The values are copied. So subsequent changes in values are not reflected in the matrix, and vice-versa.
values
- the values to be filled into the cells.
IllegalArgumentException
- if values.length != slices() || for any 0 <= slice < slices(): values[slice].length != rows().
IllegalArgumentException
- if for any 0 <= column < columns(): values[slice][row].length != columns().public DoubleMatrix3D make(int slices, int rows, int columns)
public DoubleMatrix3D make(int slices, int rows, int columns, double initialValue)
public DoubleMatrix3D random(int slices, int rows, int columns)
|
Colt 1.2.0 | ||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |